Faction Laws
Every faction law in Heroes of Might & Magic: Olden Era, with each level's effect and its price in Seals. Filter by what a law actually does — economy, army-wide stats, creature and hero buffs, spells and mana — rather than by where its faction files it.
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Resource Riches I
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Training: Scouting
Your heroes gain 1 Sight radius.
Faith in Magic
Produces 250 Astrology points daily.
Elite Swordsmen
- Lv 13 Seals
Swordsman growth in your cities increases by 4. They gain 2 Defense.
- Lv 22 Seals
Swordsman growth in your cities increases by 4. They gain 4 Defense.
- Lv 32 Seals
Swordsman growth in your cities increases by 4. They gain 6 Defense.
Elite Crossbowmen
- Lv 13 Seals
Crossbowman growth in your cities increases by 4. They gain 2 Attack.
- Lv 22 Seals
Crossbowman growth in your cities increases by 4. They gain 4 Attack.
- Lv 32 Seals
Crossbowman growth in your cities increases by 4. They gain 6 Attack.
Inquisition Crusade
Friendly creatures deal +25% Damage to summoned enemy creatures.
Resource Riches I
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Tax Collectors
- Lv 12 Seals
Produces 250 Gold daily.
- Lv 22 Seals
Produces 500 Gold daily.
Animate Dead I
Your heroes gain +500 maximum Necromantic Energy.
Gifts of the Afterlife
- Lv 13 Seals
Your heroes gain 1 Luck.
- Lv 23 Seals
Your heroes gain 2 Luck.
Elite Skeletons
- Lv 13 Seals
Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.
- Lv 22 Seals
Skeleton growth in your cities increases by 8. They gain 2 Attack and Defense.
Elite Wights
- Lv 13 Seals
Wight growth in your cities increases by 4. Their minimum Damage increases by 1.
- Lv 22 Seals
Wight growth in your cities increases by 8. Their minimum Damage increases by 1.
Black Death
- Lv 12 Seals
Enemy creatures take +25% from Damage-over-time effects.
- Lv 22 Seals
Enemy creatures take +50% from Damage-over-time effects.
Resource Riches I
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Tax Collectors
Produces 500 Gold daily.
Knowledge is Power
- Lv 12 Seals
Your heroes gain 1 Knowledge.
- Lv 22 Seals
Your heroes gain 2 Knowledge.
- Lv 32 Seals
Your heroes gain 3 Knowledge.
Elite Fauns
- Lv 13 Seals
Faun growth in your cities increases by 2. They deal +50% Melee Damage.
- Lv 22 Seals
Faun growth in your cities increases by 4. They deal +50% Melee Damage.
- Lv 31 Seal
Faun growth in your cities increases by 6. They deal +50% Melee Damage.
Elite Hoplets
- Lv 13 Seals
Hoplet growth in your cities increases by 2. They always deal maximum Damage.
- Lv 22 Seals
Hoplet growth in your cities increases by 4. They always deal maximum Damage.
- Lv 31 Seal
Hoplet growth in your cities increases by 6. They always deal maximum Damage.
Resource Riches I
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Laws of the Hive
- Lv 11 Seal
Requirements for unlocking higher‑level Laws are reduced by 2.
- Lv 21 Seal
Requirements for unlocking higher‑level Laws are reduced by 4.
Mana Devour
- Lv 12 Seals
Your Hive heroes’ spells cost –1 mana.
- Lv 22 Seals
Your Hive heroes’ spells cost –2 mana.
- Lv 32 Seals
Your Hive heroes’ spells cost –3 mana.
Focus Reserves
Start each battle with +1 Focus Charge(s).
Hive Integration
- Lv 12 Seals
Friendly creatures gain 1 Attack.
- Lv 22 Seals
Friendly creatures gain 2 Attack.
- Lv 32 Seals
Friendly creatures gain 3 Attack.
Hive Reception
- Lv 12 Seals
Friendly creatures gain 1 Defense.
- Lv 22 Seals
Friendly creatures gain 2 Defense.
- Lv 32 Seals
Friendly creatures gain 3 Defense.
Hive Offsprings I
Summoned Fire Larvae deal +50% Damage on death.
Resource Riches I
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Inevitable Destruction
- Lv 12 Seals
When destroying artifacts, you gain +10% Alchemical Dust.
- Lv 22 Seals
When destroying artifacts, you gain +20% Alchemical Dust.
- Lv 32 Seals
When destroying artifacts, you gain +30% Alchemical Dust.
Depths of Mind
- Lv 12 Seals
Your Schism heroes restore +5% mana each morning.
- Lv 22 Seals
Your Schism heroes restore +10% mana each morning.
- Lv 32 Seals
Your Schism heroes restore +15% mana each morning.
Elite Ra’Shoth
- Lv 13 Seals
Ra’Shoth growth in your cities increases by 4. They gain 1 Initiative.
- Lv 22 Seals
Ra’Shoth growth in your cities increases by 8. They gain 1 Initiative.
Unfrozen Strength I
Tier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Frozen Homeland
- Lv 13 Seals
Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.
- Lv 23 Seals
Friendly creatures gain 2 Attack and Defense when they battle on their Native Terrain.
- Lv 33 Seals
Friendly creatures gain 3 Attack and Defense when they battle on their Native Terrain.
Resource Riches I
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Celestial Maps
Produces 500 Astrology points daily.
Leaders of the Nation
- Lv 13 Seals
Your heroes generate +10% Law points.
- Lv 23 Seals
Your heroes generate +20% Law points.
Elite Troglodytes
- Lv 13 Seals
Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1.
- Lv 22 Seals
Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 2.
Dungeon Masters I
Tier‑1 creature growth in your cities increases by 4.
Dragon Scales
- Lv 12 Seals
Friendly creatures take –5% Magic Damage.
- Lv 22 Seals
Friendly creatures take –10% Magic Damage.
- Lv 32 Seals
Friendly creatures take –15% Magic Damage.
Tax Collectors
- Lv 12 Seals
Produces 500 Gold daily.
- Lv 22 Seals
Produces 1000 Gold daily.
Mining: Gems
- Lv 12 Seals
Produces 1 Gem(s) daily.
- Lv 22 Seals
Produces 2 Gem(s) daily.
Heroes of Tales
Your heroes gain 1 Morale.
Elite Griffins
- Lv 13 Seals
Griffin growth in your cities increases by 2. They gain 5 HP.
- Lv 22 Seals
Griffin growth in your cities increases by 2. They gain 10 HP.
- Lv 32 Seals
Griffin growth in your cities increases by 2. They gain 15 HP.
Elite Lightweavers
- Lv 13 Seals
Lightweaver growth in your cities increases by 2. They deal +2 Damage.
- Lv 22 Seals
Lightweaver growth in your cities increases by 2. They deal +4 Damage.
- Lv 32 Seals
Lightweaver growth in your cities increases by 2. They deal +6 Damage.
Execute Excellence
- Lv 12 Seals
All positive effects on friendly creatures last 1 additional round(s).
- Lv 22 Seals
All positive effects on friendly creatures last 2 additional round(s).
Swift Reflexes
Friendly creatures gain 1 Initiative.
Mining: Mercury
- Lv 12 Seals
Produces 1 Mercury daily.
- Lv 22 Seals
Produces 2 Mercury daily.
Stand to the Death!
- Lv 12 Seals
Your heroes gain 1 Defense.
- Lv 22 Seals
Your heroes gain 2 Defense.
- Lv 32 Seals
Your heroes gain 3 Defense.
Animate Dead II
Your heroes gain 2.5% Necromancy Power.
Laws of the Immortals
- Lv 12 Seals
Your cities generate +10% Law points.
- Lv 22 Seals
Your cities generate +20% Law points.
- Lv 32 Seals
Your cities generate +30% Law points.
Elite Undead Pets
- Lv 13 Seals
Undead Pet growth in your cities increases by 2. They gain 2 Initiative.
- Lv 22 Seals
Undead Pet growth in your cities increases by 4. They gain 2 Initiative.
Elite Graverobbers
- Lv 13 Seals
Graverobber growth in your cities increases by 2. They summon +50% units.
- Lv 22 Seals
Graverobber growth in your cities increases by 4. They summon +50% units.
Death Equalizes All
Friendly creatures from different factions don’t decrease each other’s Morale.
Mining: Crystals
- Lv 12 Seals
Produces 1 Crystal(s) daily.
- Lv 22 Seals
Produces 2 Crystal(s) daily.
Clear Sky
Produces 250 Astrology Points daily.
Folk Heroes
Your heroes cost –40% Gold.
Elite Iriyads
- Lv 13 Seals
Vine Iriyad growth in your cities increases by 2. They gain 5 HP.
- Lv 22 Seals
Vine Iriyad growth in your cities increases by 2. They gain 10 HP.
- Lv 31 Seal
Vine Iriyad growth in your cities increases by 2. They gain 15 HP.
Nature’s Wildness
- Lv 12 Seals
Friendly creatures deal 25% more Damage with Lucky Strikes.
- Lv 22 Seals
Friendly creatures deal 50% more Damage with Lucky Strikes.
Veiled by the Trees
- Lv 12 Seals
When battling in the area you control, friendly creatures gain 2 Attack and Defense.
- Lv 22 Seals
When battling in the area you control, friendly creatures gain 4 Attack and Defense.
- Lv 32 Seals
When battling in the area you control, friendly creatures gain 6 Attack and Defense.
Tax Collectors
- Lv 12 Seals
Produces 250 Gold daily.
- Lv 22 Seals
Produces 500 Gold daily.
- Lv 32 Seals
Produces 750 Gold daily.
Mining: Crystals
- Lv 12 Seals
Produces 1 Crystal(s) daily.
- Lv 22 Seals
Produces 2 Crystal(s) daily.
Hidden Desires
Your Hive heroes see exact information about neutral squads within [ 3 × hero’s sight ] squares.
Elite Parasites
- Lv 13 Seals
Parasite growth in your cities increases by 4. They gain 1 HP.
- Lv 22 Seals
Parasite growth in your cities increases by 4. They gain 2 HP.
Elite Locusts
- Lv 13 Seals
Locust growth in your cities increases by 4. They gain 1 Speed.
- Lv 22 Seals
Locust growth in your cities increases by 4. They gain 2 Speed.
Elite Hornets
- Lv 13 Seals
Hornet growth in your cities increases by 2. They gain 1 Initiative.
- Lv 22 Seals
Hornet growth in your cities increases by 2. They gain 2 Initiative.
Tax Collectors
- Lv 12 Seals
Produces 250 Gold daily.
- Lv 22 Seals
Produces 500 Gold daily.
Mining: Mercury
- Lv 12 Seals
Produces 1 Mercury daily.
- Lv 22 Seals
Produces 2 Mercury daily.
Generational Wisdom
- Lv 14 Seals
Your heroes gain +10% XP.
- Lv 24 Seals
Your heroes gain +20% XP.
Ice Power
- Lv 12 Seals
Your heroes gain +1 Spell Power.
- Lv 22 Seals
Your heroes gain +2 Spell Power.
- Lv 32 Seals
Your heroes gain +3 Spell Power.
Elite Cultists
Cultist growth in your cities increases by 4. They deal +1 Damage.
Elite Aga’Shoth Riders
Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.
Unfrozen Strength II
Tier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Unfrozen Strength III
Tier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tax Collectors
- Lv 12 Seals
Produces 250 Gold daily.
- Lv 22 Seals
Produces 500 Gold daily.
Mining: Gems
- Lv 12 Seals
Produces 1 Gem(s) daily.
- Lv 22 Seals
Produces 2 Gem(s) daily.
Alchemists Code I
Provides a one‑time allotment of 75 Alchemical Dust when enacted.
Arcane Knowledge
Your heroes gain +15 maximum mana.
Elite Infiltrators
- Lv 13 Seals
Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2 HP.
- Lv 22 Seals
Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 4 HP.
Elite Dancers
- Lv 13 Seals
Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2 Attack and Defense.
- Lv 22 Seals
Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 4 Attack and Defense.
Dungeon Masters II
Tier‑2 creature growth in your cities increases by 4.
Dungeon Masters III
Tier‑3 creature growth in your cities increases by 2.
Resource Riches II
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Coinage Reform
- Lv 14 Seals
Your sources of Gold produce +10% Gold.
- Lv 24 Seals
Your sources of Gold produce +20% Gold.
Sun’s Grace
Daylight spells of your heroes gain 1 level(s).
Architect’s Mastery
You can construct +1 building(s) daily.
Elite Cavalry
- Lv 13 Seals
Cavalry growth in your cities increases by 1. Their attacks ignore 5% of the target’s Defense and they gain 1 Speed.
- Lv 22 Seals
Cavalry growth in your cities increases by 1. Their attacks ignore 10% of the target’s Defense and they gain 1 Speed.
- Lv 32 Seals
Cavalry growth in your cities increases by 1. Their attacks ignore 15% of the target’s Defense and they gain 1 Speed.
Training: Melee Combat
- Lv 13 Seals
Friendly creatures deal +5% and take –5% Melee Damage. This effect is doubled for non‑Temple friendly creatures.
- Lv 23 Seals
Friendly creatures deal +10% and take –10% Melee Damage. This effect is doubled for non‑Temple friendly creatures.
Training: Range Combat
- Lv 13 Seals
Friendly creatures deal +5% and take –5% Long Reach and Ranged Damage. This effect is doubled for non‑Temple friendly creatures.
- Lv 23 Seals
Friendly creatures deal +10% and take –10% Long Reach and Ranged Damage. This effect is doubled for non‑Temple friendly creatures.
Resource Riches II
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Moon’s Grace
Nightshade spells of your heroes gain 1 level(s).
Animate Dead III
Your heroes gain +500 maximum Necromantic Energy.
Forbidden Alchemy
- Lv 12 Seals
Your spell upgrades cost –20% Alchemical Dust.
- Lv 21 Seal
Your spell upgrades cost –30% Alchemical Dust.
- Lv 31 Seal
Your spell upgrades cost –40% Alchemical Dust.
Elite Liches
- Lv 13 Seals
Lich growth in your cities increases by 1. Their healing abilities restore 50% more HP.
- Lv 22 Seals
Lich growth in your cities increases by 2. Their healing abilities restore 50% more HP.
Elite Dread Knights
- Lv 13 Seals
Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.
- Lv 22 Seals
Dread Knight growth in your cities increases by 2. Their maximum Damage increases by 6.
Bloodthirst
Vampirism of friendly creatures increases by 60%.
Resource Riches II
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Save the Forests
- Lv 12 Seals
Your buildings cost –20% Wood to construct.
- Lv 22 Seals
Your buildings cost –40% Wood to construct.
Forest Magic
- Lv 14 Seals
Each time you improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.
- Lv 24 Seals
Each time you improve a Mage Guild in your Grove cities, +2 spell(s) is unlocked in the Observatory.
Woodland Resistance
Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)
Elite Naiads
- Lv 13 Seals
Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.
- Lv 22 Seals
Naiad growth in your cities increases by 2. They gain 2 Speed and Initiative.
- Lv 31 Seal
Naiad growth in your cities increases by 2. They gain 3 Speed and Initiative.
Nature’s Resolve
All negative effects on friendly creatures last 1 fewer round(s).
Resource Riches II
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Natural Selection
External dwellings in an area that you control produce upgraded creatures.
Ancient Power
Primal spells of your heroes gain 1 level(s).
Elite Scorpions
- Lv 13 Seals
Scorpion growth in your cities increases by 2. They gain 1 Morale and Luck.
- Lv 22 Seals
Scorpion growth in your cities increases by 2. They gain 3 Morale and Luck.
Elite Reavers
- Lv 13 Seals
Reaver growth in your cities increases by 1. They gain 1 Morale and 1 Luck.
- Lv 22 Seals
Reaver growth in your cities increases by 1. They gain 5 Morale and 1 Luck.
Elite Waurmos
- Lv 13 Seals
Waurms growth in your cities increases by 1. They gain 1 Morale and 1 Luck.
- Lv 22 Seals
Waurms growth in your cities increases by 1. They gain 5 Morale and 1 Luck.
Hive Offsprings II
Summoned Fire Larvae provoke adjacent enemies to attack them over other units.
Resource Riches II
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Survival Conditions
- Lv 13 Seals
Your cities produce +1 Wood and Ore.
- Lv 23 Seals
Your cities produce +2 Wood and Ore.
Otherworldly Magic
Arcane spells of your heroes gain 1 level.
Call of the Deep
- Lv 12 Seals
Your Schism heroes’ spells and friendly creatures’ abilities summon +10% units.
- Lv 22 Seals
Your Schism heroes’ spells and friendly creatures’ abilities summon +20% units.
- Lv 32 Seals
Your Schism heroes’ spells and friendly creatures’ abilities summon +30% units.
Elite Grand Shoth
- Lv 13 Seals
Grand Shoth growth in your cities increases by 2. They gain 1 Speed.
- Lv 22 Seals
Grand Shoth growth in your cities increases by 4. They gain 1 Speed.
Unfrozen Strength IV
Tier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Cold Touch
- Lv 14 Seals
All effects applied by your heroes and friendly creatures last 1 additional round(s).
- Lv 24 Seals
All effects applied by your heroes and friendly creatures last 2 additional round(s).
Resource Riches II
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Or No Ore?
- Lv 13 Seals
Your buildings cost –20% Ore to construct.
- Lv 23 Seals
Your buildings cost –40% Ore to construct.
Jadame Maps
- Lv 15 Seals
Your heroes gain 10 Movement points.
- Lv 25 Seals
Your heroes gain 20 Movement points.
Spy Network
- Lv 12 Seals
All external buildings and structures under your control gain +2 sight radius.
- Lv 22 Seals
All external buildings and structures under your control gain +4 sight radius.
- Lv 32 Seals
All external buildings and structures under your control gain +6 sight radius.
Elite Minotaurs
- Lv 13 Seals
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2 Damage.
- Lv 22 Seals
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +4 Damage.
Elite Medusae
- Lv 13 Seals
Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1 Initiative and 4 Attack and Defense.
- Lv 22 Seals
Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 2 Initiative and 4 Attack and Defense.
Tactical Advantage
All enemy creatures lose 1 Initiative.
Dungeon Masters IV
Tier‑4 creature growth in your cities increases by 2.
Training: Attack
- Lv 13 Seals
Your heroes gain 2 Attack.
- Lv 23 Seals
Your heroes gain 4 Attack.
Training: Defense
- Lv 13 Seals
Your heroes gain 2 Defense.
- Lv 23 Seals
Your heroes gain 4 Defense.
Training: Spell Power
- Lv 13 Seals
Your heroes gain 2 Spell Power.
- Lv 23 Seals
Your heroes gain 4 Spell Power.
Training: Knowledge
- Lv 13 Seals
Your heroes gain 2 Knowledge.
- Lv 23 Seals
Your heroes gain 4 Knowledge.
Elite Inquisitors
- Lv 13 Seals
Inquisitor growth in your cities increases by 1. They ignore 5% of the enemy’s Attack and they gain 1 Speed.
- Lv 22 Seals
Inquisitor growth in your cities increases by 1. They ignore 10% of the enemy’s Attack and they gain 1 Speed.
- Lv 32 Seals
Inquisitor growth in your cities increases by 1. They ignore 15% of the enemy’s Attack and they gain 1 Speed.
Encouragement
- Lv 12 Seals
The chance of Morale triggering for friendly creatures increases by 1% for each point of their Morale.
- Lv 22 Seals
The chance of Morale triggering for friendly creatures increases by 2% for each point of their Morale.
Vengeful Strike
- Lv 13 Seals
Friendly creatures’ counterattacks deal +50% Damage.
- Lv 23 Seals
Friendly creatures’ counterattacks deal +100% Damage.
Free Death
- Lv 13 Seals
Your Necropolis creatures cost –10% Gold.
- Lv 22 Seals
Your Necropolis creatures cost –15% Gold.
- Lv 32 Seals
Your Necropolis creatures cost –20% Gold.
Terra Mortis
Your Necropolis heroes always battle on their Native Terrain.
Animate Dead IV
Your heroes gain 2.5% Necromancy Power.
Elite Vampires
- Lv 13 Seals
Vampire growth in your cities increases by 1. They gain 25 HP.
- Lv 22 Seals
Vampire growth in your cities increases by 2. They gain 25 HP.
Return to the Soil
- Lv 14 Seals
Friendly creatures battling on their Native terrain gain 1 Speed.
- Lv 24 Seals
Friendly creatures battling on their Native terrain gain 2 Speed.
Fertile Ground
- Lv 14 Seals
Creature growth of your external dwellings increases by +100%.
- Lv 24 Seals
Creature growth of your external dwellings increases by +200%.
The Power of the Written Word
- Lv 14 Seals
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).
- Lv 24 Seals
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 2 level(s).
- Lv 34 Seals
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 3 level(s).
Natural Serenity
The cooldowns of all the battle spells of your heroes are reduced by 1 round(s).
Live roots
Enemy heroes can’t flee or surrender.
Elite Mancers
- Lv 13 Seals
Herbomancer growth in your cities increases by 1. Their abilities cost –1 Focus Charge(s).
- Lv 22 Seals
Herbomancer growth in your cities increases by 2. Their abilities cost –1 Focus Charge(s).
- Lv 31 Seal
Herbomancer growth in your cities increases by 3. Their abilities cost –1 Focus Charge(s).
Elite Qilins
- Lv 13 Seals
Qilin growth in your cities increases by 1. They deal +3 Damage.
- Lv 22 Seals
Qilin growth in your cities increases by 1. They deal +6 Damage.
- Lv 31 Seal
Qilin growth in your cities increases by 1. They deal +9 Damage.
Luck of the Fittest
- Lv 12 Seals
Friendly creatures now have +1% Lucky Strike chance for each point of Luck.
- Lv 22 Seals
Friendly creatures now have +2% Lucky Strike chance for each point of Luck.
- Lv 32 Seals
Friendly creatures now have +3% Lucky Strike chance for each point of Luck.
Prosper and Flourish
- Lv 14 Seals
External dwellings increase respective creature growth in the cities by 50%.
- Lv 24 Seals
External dwellings increase respective creature growth in the cities by 100%.
Beelzebub’s Gaze
Your Hive heroes see exact information about enemy heroes and cities within [ 3 × hero’s sight ] squares.
Elite Hive Queens
- Lv 13 Seals
Hive Queen growth in your cities increases by 1. They deal +5 Damage and gain 25 HP.
- Lv 22 Seals
Hive Queen growth in your cities increases by 1. They deal +10 Damage and gain 50 HP.
Great Conquest
- Lv 12 Seals
When battling in the area you do not control, friendly Hive creatures gain 2 Attack and Defense.
- Lv 22 Seals
When battling in the area you do not control, friendly Hive creatures gain 4 Attack and Defense.
- Lv 32 Seals
When battling in the area you do not control, friendly Hive creatures gain 6 Attack and Defense.
Planar Explorers
- Lv 13 Seals
Produces 500 Astrology points daily.
- Lv 23 Seals
Produces 1000 Astrology points daily.
- Lv 33 Seals
Produces 1500 Astrology points daily.
Absolute Zero
The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).
Cold Shoulder
You can use Involuntary Summons in your Schism cities twice per week.
The Abyss Stares Back
Your Schism heroes start each day with maximum Communion level.
Elite Concubi
Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.
Elite Arbitrators
Arbitrator growth in your cities increases by 1. They deal +4 Damage.
Unfrozen Strength V
Tier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Unfrozen Strength VI
Tier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Merchants Guild
Eliminates all price markups in the Marketplace.
Triumvirate’s Agents
- Lv 14 Seals
Your heroes gain 1 Attack, Defense, and Spell Power.
- Lv 24 Seals
Your heroes gain 2 Attack, Defense, and Spell Power.
Alchemists Code II
Provides a one‑time allotment of 150 Alchemical Dust when enacted.
Peoples of Jadame
- Lv 13 Seals
Your heroes’ Persuasion Power in Diplomacy increases by 10%.
- Lv 23 Seals
Your heroes’ Persuasion Power in Diplomacy increases by 20%.
Elite Hydras
- Lv 13 Seals
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and 25 HP.
- Lv 22 Seals
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 2 Speed and 25 HP.
Dungeon Masters V
Tier‑5 creature growth in your cities increases by 1.
Dungeon Masters VI
Tier‑6 creature growth in your cities increases by 1.
Resource Riches III
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Power of Faith
All your Temple heroes can learn any spells of any tier.
Elite Angels
- Lv 13 Seals
Angel growth in your cities increases by 1. They gain 20% of their hero’s Attack and Defense as Attack and Defense.
- Lv 22 Seals
Angel growth in your cities increases by 1. They gain 40% of their hero’s Attack and Defense as Attack and Defense.
- Lv 32 Seals
Angel growth in your cities increases by 1. They gain 60% of their hero’s Attack and Defense as Attack and Defense.
Hero’s Blessing
Friendly creatures gain 20% of their hero’s Spell Power and Knowledge as Attack and Defense respectively.
Sacred Protection
Friendly heroes are immune to negative effects in battles and on the global map.
Resource Riches III
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Magic Absorption
The enemy loses 1 level(s) on all Magic School spells.
Animate Dead V
Your heroes gain +500 maximum Necromantic Energy.
Morituri te Salutant
Friendly creatures can make +1 counterattacks per round.
Death’s Presence
- Lv 14 Seals
Enemy non‑Necropolis creatures deal –5% and take +5% Damage. Your non‑Necropolis creatures gain the opposite effect.
- Lv 24 Seals
Enemy non‑Necropolis creatures deal –10% and take +10% Damage. Your non‑Necropolis creatures gain the opposite effect.
Terror and Dread
- Lv 13 Seals
The chance of Morale or Luck triggering for enemy creatures decreases by 1% for each point of their Morale or Luck, respectively.
- Lv 23 Seals
The chance of Morale or Luck triggering for enemy creatures decreases by 2% for each point of their Morale or Luck, respectively.
Resource Riches III
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Force of Nature
Your Heroic Strikes deal +20 base Damage.
Children of the Wild
- Lv 12 Seals
Your Grove heroes gain 2 sight radius and 15 Movement points.
- Lv 22 Seals
Your Grove heroes gain 4 sight radius and 30 Movement points.
Focus
Each round of battle, you generate 1 Focus Charge(s).
Elite Phoenixes
- Lv 13 Seals
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.
- Lv 22 Seals
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 15.
- Lv 31 Seal
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 20.
Fairy Tale
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Sanctuary
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Resource Riches III
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Evolve, Adapt, Overcome
- Lv 15 Seals
Upgrading your Hive creatures costs –10% Gold. Recruiting upgraded creatures is discounted by the same amount.
- Lv 25 Seals
Upgrading your Hive creatures costs –20% Gold. Recruiting upgraded creatures is discounted by the same amount.
Hive Magic
- Lv 13 Seals
Your Hive heroes deal +10% Magic Damage.
- Lv 23 Seals
Your Hive heroes deal +20% Magic Damage.
- Lv 33 Seals
Your Hive heroes deal +30% Magic Damage.
No Compassion
- Lv 13 Seals
The chance of Morale or Luck triggering for friendly creatures increases by 1% for each point of their Morale or Luck, respectively.
- Lv 23 Seals
The chance of Morale or Luck triggering for friendly creatures increases by 2% for each point of their Morale or Luck, respectively.
- Lv 33 Seals
The chance of Morale or Luck triggering for friendly creatures increases by 3% for each point of their Morale or Luck, respectively.
Infernal Rage
- Lv 14 Seals
Friendly creatures deal +1 Damage.
- Lv 24 Seals
Friendly creatures deal +2 Damage.
Hive Offsprings III
Summoned Fire Larvae attack twice.
Resource Riches III
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Mind Freeze
Each round of battle, the enemy loses 1 Focus Charge(s).
The World is Ours
Friendly creatures treat all Terrains as Native.
Elite Abyssal Envoys
- Lv 13 Seals
Abyssal Envoy growth in your cities increases by 1. They gain 2 Speed and Initiative.
- Lv 22 Seals
Abyssal Envoy growth in your cities increases by 2. They gain 2 Speed and Initiative.
Unfrozen Strength VII
Tier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Ice Storms
All enemy creatures lose 1 Speed and Initiative.
Resource Riches III
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Magical Education
- Lv 14 Seals
Spells of your heroes gain 1 level(s).
- Lv 24 Seals
Spells of your heroes gain 2 level(s).
Saturation
Your Focus Charge limit increases by 1.
Elite Cave Dragons
- Lv 13 Seals
Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4 Attack and Defense and 1 Speed and Initiative.
- Lv 22 Seals
Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 8 Attack and Defense and 2 Speed and Initiative.
Dungeon Masters VII
Tier‑7 creature growth in your cities increases by 1.







































































































































































































