Hive

Hive

22 creatures18 heroesLavaCrystals

Bent on conquering Jadame, Beelzebub’s Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the single‑minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.

Generated from the game files · build 25672315 ·

Creatures

Grouped by dwelling tier

Stats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

T1Tier 1
T2Tier 2
Base
12
5
4
3–5
0
0
6
5
Locust
130 Gold
+14/week
T3Tier 3
Base
20
7
10
4–9
0
0
10
7
Hornet
255 Gold
+7/week
Upgrade
25
7
10
4–9
0
0
4
11
  • New
  • New
Chanter
350 Gold
+7/week
Upgrade
20
7
10
4–9
0
0
12
9
  • New
  • New
Stinger
350 Gold
+7/week
T4Tier 4
Base
40
12
12
10–12
1
1
5
4
Scorpion
300 Gold
+5/week
T5Tier 5
Base
45
18
12
10–40
1
0
11
6
Reaver
750 Gold
+3/week
T6Tier 6
Base
120
21
21
21–23
0
1
7
8
Waurms
1,200 Gold
+2/week
Upgrade
120
21
21
27–29
0
3
7
10
  • New
Devourer
  • New
1,900 Gold
+2/week
Upgrade
120
21
21
21–23
0
2
8
8
  • New
  • New
  • New
Pyroboros
  • New
1,900 Gold
+2/week
T7Tier 7
Base
200
25
25
60
0
0
8
6
Hive Queen
2,100 Gold1 Crystal
+1/week
Upgrade
275
25
25
60
0
0
13
6
  • New
Hive Mother
  • New
3,400 Gold2 Crystals
+1/week
Upgrade
250
25
25
70
0
0
8
9
  • New
Hive Huntress
  • New
3,400 Gold2 Crystals
+1/week

Heroes

Faction laws

Each tier unlocks once enough Seals are spent on earlier tiers; groups are alternatives
Available from the start
Resource Riches I
1 Seal

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Laws of the Hive
  1. Lv 11 Seal

    Requirements for unlocking higher‑level Laws are reduced by 2.

  2. Lv 21 Seal

    Requirements for unlocking higher‑level Laws are reduced by 4.

Mana Devour
  1. Lv 12 Seals

    Your Hive heroes’ spells cost –1 mana.

  2. Lv 22 Seals

    Your Hive heroes’ spells cost –2 mana.

  3. Lv 32 Seals

    Your Hive heroes’ spells cost –3 mana.

Focus Reserves
4 Seals

Start each battle with +1 Focus Charge(s).

Hive Integration
  1. Lv 12 Seals

    Friendly creatures gain 1 Attack.

  2. Lv 22 Seals

    Friendly creatures gain 2 Attack.

  3. Lv 32 Seals

    Friendly creatures gain 3 Attack.

Hive Reception
  1. Lv 12 Seals

    Friendly creatures gain 1 Defense.

  2. Lv 22 Seals

    Friendly creatures gain 2 Defense.

  3. Lv 32 Seals

    Friendly creatures gain 3 Defense.

Hive Offsprings I
3 Seals

Summoned Fire Larvae deal +50% Damage on death.

Unlocks after 5 Seals spent
Tax Collectors
  1. Lv 12 Seals

    Produces 250 Gold daily.

  2. Lv 22 Seals

    Produces 500 Gold daily.

  3. Lv 32 Seals

    Produces 750 Gold daily.

Mining: Crystals
  1. Lv 12 Seals

    Produces 1 Crystal(s) daily.

  2. Lv 22 Seals

    Produces 2 Crystal(s) daily.

Hidden Desires
3 Seals

Your Hive heroes see exact information about neutral squads within [ 3 × hero’s sight ] squares.

Elite Parasites
  1. Lv 13 Seals

    Parasite growth in your cities increases by 4. They gain 1 HP.

  2. Lv 22 Seals

    Parasite growth in your cities increases by 4. They gain 2 HP.

Elite Locusts
  1. Lv 13 Seals

    Locust growth in your cities increases by 4. They gain 1 Speed.

  2. Lv 22 Seals

    Locust growth in your cities increases by 4. They gain 2 Speed.

Elite Hornets
  1. Lv 13 Seals

    Hornet growth in your cities increases by 2. They gain 1 Initiative.

  2. Lv 22 Seals

    Hornet growth in your cities increases by 2. They gain 2 Initiative.

Unlocks after 15 Seals spent
Resource Riches II
2 Seals

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Natural Selection
4 Seals

External dwellings in an area that you control produce upgraded creatures.

Ancient Power
3 Seals

Primal spells of your heroes gain 1 level(s).

Elite Scorpions
  1. Lv 13 Seals

    Scorpion growth in your cities increases by 2. They gain 1 Morale and Luck.

  2. Lv 22 Seals

    Scorpion growth in your cities increases by 2. They gain 3 Morale and Luck.

Elite Reavers
  1. Lv 13 Seals

    Reaver growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

  2. Lv 22 Seals

    Reaver growth in your cities increases by 1. They gain 5 Morale and 1 Luck.

Elite Waurmos
  1. Lv 13 Seals

    Waurms growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

  2. Lv 22 Seals

    Waurms growth in your cities increases by 1. They gain 5 Morale and 1 Luck.

Hive Offsprings II
4 Seals

Summoned Fire Larvae provoke adjacent enemies to attack them over other units.

Unlocks after 30 Seals spent
Prosper and Flourish
  1. Lv 14 Seals

    External dwellings increase respective creature growth in the cities by 50%.

  2. Lv 24 Seals

    External dwellings increase respective creature growth in the cities by 100%.

Beelzebub’s Gaze
3 Seals

Your Hive heroes see exact information about enemy heroes and cities within [ 3 × hero’s sight ] squares.

Elite Hive Queens
  1. Lv 13 Seals

    Hive Queen growth in your cities increases by 1. They deal +5 Damage and gain 25 HP.

  2. Lv 22 Seals

    Hive Queen growth in your cities increases by 1. They deal +10 Damage and gain 50 HP.

Great Conquest
  1. Lv 12 Seals

    When battling in the area you do not control, friendly Hive creatures gain 2 Attack and Defense.

  2. Lv 22 Seals

    When battling in the area you do not control, friendly Hive creatures gain 4 Attack and Defense.

  3. Lv 32 Seals

    When battling in the area you do not control, friendly Hive creatures gain 6 Attack and Defense.

Unlocks after 50 Seals spent
Resource Riches III
3 Seals

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Evolve, Adapt, Overcome
  1. Lv 15 Seals

    Upgrading your Hive creatures costs –10% Gold. Recruiting upgraded creatures is discounted by the same amount.

  2. Lv 25 Seals

    Upgrading your Hive creatures costs –20% Gold. Recruiting upgraded creatures is discounted by the same amount.

Hive Magic
  1. Lv 13 Seals

    Your Hive heroes deal +10% Magic Damage.

  2. Lv 23 Seals

    Your Hive heroes deal +20% Magic Damage.

  3. Lv 33 Seals

    Your Hive heroes deal +30% Magic Damage.

No Compassion
  1. Lv 13 Seals

    The chance of Morale or Luck triggering for friendly creatures increases by 1% for each point of their Morale or Luck, respectively.

  2. Lv 23 Seals

    The chance of Morale or Luck triggering for friendly creatures increases by 2% for each point of their Morale or Luck, respectively.

  3. Lv 33 Seals

    The chance of Morale or Luck triggering for friendly creatures increases by 3% for each point of their Morale or Luck, respectively.

Infernal Rage
  1. Lv 14 Seals

    Friendly creatures deal +1 Damage.

  2. Lv 24 Seals

    Friendly creatures deal +2 Damage.

Hive Offsprings III
5 Seals

Summoned Fire Larvae attack twice.

Filter these laws by what they do →

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