Temple

Temple

21 creatures18 heroesGrassgemstones

The Church of the Sun strives to forge the best version of oneself. Its well‑rounded troops gain extra benefits from buffs.

Generated from the game files · build 24128879 ·

Creatures

Grouped by dwelling tier

Stats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

T1Tier 1
T2Tier 2
Upgrade
10
6
3
3–4
0
0
6
3
  • New
Marksman
  • New
130
+14/week
T3Tier 3
T4Tier 4
Upgrade
35
16
13
11–18
2
0
5
3
  • New
  • New
Sun Herald
440
+6/week
T5Tier 5
Base
85
12
17
10–14
1
0
10
7
Cavalry
850
+3/week
T6Tier 6
T7Tier 7
Base
225
30
30
50–75
0
0
8
4
Angel
24001
+1/week
Upgrade
225
35
30
50–75
0
0
12
5
  • New
  • New
Archangel
  • New
40002
+1/week
Upgrade
300
30
35
50–75
0
0
10
10
  • New
Apotheosis
  • New
  • New
40002
+1/week

Heroes

Faction laws

Each tier unlocks at a number of law points; groups are alternatives
Available from the start
Resource Riches I
Training: Scouting
Faith in Magic
Elite Swordsmen
Elite Crossbowmen
Inquisition Crusade
Unlocks at 5 law points
Tax Collectors
Mining: Gems
Heroes of Tales
Elite Griffins
Elite Lightweavers
Execute Excellence
Swift Reflexes
Unlocks at 15 law points
Resource Riches II
Coinage Reform
Sun’s Grace
Architect’s Mastery
Elite Cavalry
Training: Melee Combat
Training: Range Combat
Unlocks at 30 law points
Training: Attack
Training: Defense
Training: Spell Power
Training: Knowledge
Elite Inquisitors
Encouragement
Vengeful Strike
Unlocks at 50 law points
Resource Riches III
Power of Faith
Elite Angels
Hero’s Blessing
Sacred Lands

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