- 12
- 4
- 4
- 2–3
- 0
- 0
- 5
- 4


The Church of the Sun strives to forge the best version of oneself. Its well‑rounded troops gain extra benefits from buffs.
Generated from the game files · build 25672315 ·
Stats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.










Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Your heroes gain 1 Sight radius.

Produces 250 Astrology points daily.

Swordsman growth in your cities increases by 4. They gain 2 Defense.
Swordsman growth in your cities increases by 4. They gain 4 Defense.
Swordsman growth in your cities increases by 4. They gain 6 Defense.

Crossbowman growth in your cities increases by 4. They gain 2 Attack.
Crossbowman growth in your cities increases by 4. They gain 4 Attack.
Crossbowman growth in your cities increases by 4. They gain 6 Attack.

Friendly creatures deal +25% Damage to summoned enemy creatures.

Produces 500 Gold daily.
Produces 1000 Gold daily.

Produces 1 Gem(s) daily.
Produces 2 Gem(s) daily.

Your heroes gain 1 Morale.

Griffin growth in your cities increases by 2. They gain 5 HP.
Griffin growth in your cities increases by 2. They gain 10 HP.
Griffin growth in your cities increases by 2. They gain 15 HP.

Lightweaver growth in your cities increases by 2. They deal +2 Damage.
Lightweaver growth in your cities increases by 2. They deal +4 Damage.
Lightweaver growth in your cities increases by 2. They deal +6 Damage.

All positive effects on friendly creatures last 1 additional round(s).
All positive effects on friendly creatures last 2 additional round(s).

Friendly creatures gain 1 Initiative.

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Your sources of Gold produce +10% Gold.
Your sources of Gold produce +20% Gold.

Daylight spells of your heroes gain 1 level(s).

You can construct +1 building(s) daily.

Cavalry growth in your cities increases by 1. Their attacks ignore 5% of the target’s Defense and they gain 1 Speed.
Cavalry growth in your cities increases by 1. Their attacks ignore 10% of the target’s Defense and they gain 1 Speed.
Cavalry growth in your cities increases by 1. Their attacks ignore 15% of the target’s Defense and they gain 1 Speed.

Friendly creatures deal +5% and take –5% Melee Damage. This effect is doubled for non‑Temple friendly creatures.
Friendly creatures deal +10% and take –10% Melee Damage. This effect is doubled for non‑Temple friendly creatures.

Friendly creatures deal +5% and take –5% Long Reach and Ranged Damage. This effect is doubled for non‑Temple friendly creatures.
Friendly creatures deal +10% and take –10% Long Reach and Ranged Damage. This effect is doubled for non‑Temple friendly creatures.

Your heroes gain 2 Attack.
Your heroes gain 4 Attack.

Your heroes gain 2 Defense.
Your heroes gain 4 Defense.

Your heroes gain 2 Spell Power.
Your heroes gain 4 Spell Power.

Your heroes gain 2 Knowledge.
Your heroes gain 4 Knowledge.

Inquisitor growth in your cities increases by 1. They ignore 5% of the enemy’s Attack and they gain 1 Speed.
Inquisitor growth in your cities increases by 1. They ignore 10% of the enemy’s Attack and they gain 1 Speed.
Inquisitor growth in your cities increases by 1. They ignore 15% of the enemy’s Attack and they gain 1 Speed.

The chance of Morale triggering for friendly creatures increases by 1% for each point of their Morale.
The chance of Morale triggering for friendly creatures increases by 2% for each point of their Morale.

Friendly creatures’ counterattacks deal +50% Damage.
Friendly creatures’ counterattacks deal +100% Damage.

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

All your Temple heroes can learn any spells of any tier.

Angel growth in your cities increases by 1. They gain 20% of their hero’s Attack and Defense as Attack and Defense.
Angel growth in your cities increases by 1. They gain 40% of their hero’s Attack and Defense as Attack and Defense.
Angel growth in your cities increases by 1. They gain 60% of their hero’s Attack and Defense as Attack and Defense.

Friendly creatures gain 20% of their hero’s Spell Power and Knowledge as Attack and Defense respectively.

Friendly heroes are immune to negative effects in battles and on the global map.