Madness

Classic

“A simple template for fast-paced, time-limited play. Dive into a frantic confrontation and fight to emerge victorious!”

Generated from the game files · build 25672315 ·

Layout of the Madness map template: its areas and how they connect
The layout the game shows for this template: numbered circles are the players' starting areas.
Map size
Small (80 × 80)
Players
2
Game mode
Classic
Win condition
Capital Hold
Difficulty
Moderate
Average play time
60–90 min

Moderate: Increased game difficulty, but still more forgiving than Hard

In the game's words

A small, resource‑scarce template featuring classic gameplay with very few objects on the map. Gather every available resource in your starting area and adjacent territories, then immediately engage your opponent in a final battle.

How it is won

  • Capital Hold: Capture the opponent’s starting city and hold it for a set number of in‑game days to win.
  • Control must be held for 3 day(s) to win

Tags

Versus AIVersus HumanFast GamePoor EconomyClassicMultiple Heroes

Map templates explained — the guide →

Other templates

Classic