One for All

Classic

“Best for singleplayer. Defend the people of these lands against the enemy raids!”

Generated from the game files · build 25672315 ·

Layout of the One for All map template: its areas and how they connect
The layout the game shows for this template: numbered circles are the players' starting areas.
Map size
Extra Large (176 × 176)
Players
4
Alliances
2 (optional)
Game mode
Classic
Win condition
Classic
Difficulty
Hard
Average play time
90–150 min
Starting heroes
1
Maximum heroes
4
Heroes per city
1

Hard: A truly difficult game experience

In the game's words

A one‑versus‑all template that places you in a vulnerable position: The starting area is surrounded by several enemies ready to attack at any moment. Securing control of nearby high‑value treasure areas is critical to victory.

How it is won

  • Classic: Defeat all enemy heroes and capture every enemy city to win.

Tags

Versus AIMedium-Length GamePoor EconomyLand ConquestClassicMultiple Heroes

Map templates explained — the guide →

Other templates

Classic