Syndicate

Classic

“In this realm, there are only two types of heroes: allies and enemies. Show no mercy to the enemies.”

Generated from the game files · build 25672315 ·

Layout of the Syndicate map template: its areas and how they connect
The layout the game shows for this template: numbered circles are the players' starting areas.
Map size
Extra Large (176 × 176)
Players
8
Alliances
2
Game mode
Classic
Win condition
Classic
Difficulty
Unfair
Average play time
90–180 min
Starting heroes
5
Maximum heroes
5

Unfair: An extreme challenge that will push you to your limits

In the game's words

A 4v4 template featuring two opposing four‑player alliances. Secure outer dwellings in your starting areas and race to reach the treasure areas before your rivals; these hold powerful artifacts and “creature banks” — special map objects that grant units upon defeating their guards.

How it is won

  • Classic: Defeat all enemy heroes and capture every enemy city to win.

Tags

Versus AISlow GamePoor EconomyCity DevelopmentLand ConquestClassicMultiple HeroesAlliances

On this map

Read off the game's description
Creature banks

Guarded objects that grant creatures once you beat their guards.

Boreal CallColosseumPetrified Memorial
Outer dwellings

Creature dwellings out on the map that add recruits beyond your town.

Radiant ForgeChateau of FeastsPyreTower of LoveEerie Summoning RiteCave Palace

Map templates explained — the guide →

Other templates

Classic