Jebus Arena

Classic

“Challenge an opponent in the Hell Light Arena, located in a desert teeming with incredible treasures! Reach the central area before your rival to claim them and secure victory in the final battle.”

Generated from the game files · build 26428102 ·

Layout of the Jebus Arena map template: its areas and how they connect
The layout the game shows for this template: numbered circles are the players' starting areas.
Map size
Extra Large (160 × 160)
Players
2
Game mode
Classic
Win condition
City Hold
Difficulty
Unfair
Average play time
120–180 min
Starting heroes
6
Maximum heroes
10
Heroes per city
1

Unfair: An extreme challenge that will push you to your limits

In the game's words

A rich template focused on capturing “creature banks” — special map objects that grant units upon defeating their guards. Success relies on efficient hero logistics and careful resource management to reach the lucrative central area as early as possible and challenge your opponent using the Hell Light Arena. But remember: to take part in the duel, you must first register your hero at one of the Hell Light Spires.

How it is won

  • City Hold: Capture the marked neutral city and hold it for a set number of in‑game days to win.
  • Control must be held for 6 day(s) to win

Tags

Versus AIVersus HumanMedium-Length GameRich EconomySpecial Victory ConditionUnusualMultiple Heroes

On this map

Read off the game's description
Creature banks

Guarded objects that grant creatures once you beat their guards.

Boreal CallColosseumPetrified Memorial

Map templates explained — the guide →

Other templates

Classic