Jebus Arena
“Challenge an opponent in the Hell Light Arena, located in a desert teeming with incredible treasures! Reach the central area before your rival to claim them and secure victory in the final battle.”
Generated from the game files · build 26428102 ·

- Map size
- Extra Large (160 × 160)
- Players
- 2
- Game mode
- Classic
- Win condition
- City Hold
- Difficulty
- Unfair
- Average play time
- 120–180 min
- Starting heroes
- 6
- Maximum heroes
- 10
- Heroes per city
- 1
Unfair: An extreme challenge that will push you to your limits
In the game's words
A rich template focused on capturing “creature banks” — special map objects that grant units upon defeating their guards. Success relies on efficient hero logistics and careful resource management to reach the lucrative central area as early as possible and challenge your opponent using the Hell Light Arena. But remember: to take part in the duel, you must first register your hero at one of the Hell Light Spires.
How it is won
- City Hold: Capture the marked neutral city and hold it for a set number of in‑game days to win.
- Control must be held for 6 day(s) to win
Tags
On this map
Read off the game's descriptionGuarded objects that grant creatures once you beat their guards.
Map templates explained — the guide →


