Jebus Cross Classic

Classic

“This template is filled with incredible treasures! Reach the central area before your opponent to claim them — and secure victory in the final battle.”

Generated from the game files · build 25672315 ·

Layout of the Jebus Cross Classic map template: its areas and how they connect
The layout the game shows for this template: numbered circles are the players' starting areas.
Map size
Extra Large (160 × 160)
Players
2
Game mode
Classic
Win condition
City Hold
Difficulty
Unfair
Average play time
120–180 min
Starting heroes
6
Maximum heroes
10
Heroes per city
1

Unfair: An extreme challenge that will push you to your limits

In the game's words

The classic version of the template with the same name, familiar to players of the open beta. The main difference is that starting cities always match the players’ chosen factions.

How it is won

  • City Hold: Capture the marked neutral city and hold it for a set number of in‑game days to win.
  • Control must be held for 6 day(s) to win

Tags

Versus AIVersus HumanMedium-Length GameRich EconomySpecial Victory ConditionUnusualMultiple Heroes

Same map, other rules

Map templates explained — the guide →

Other templates

Classic