Sentinel of Glory

Sentinel of Glory

T7NeutralMagic Creature5000+2/week

Sentinel of Glory is the base tier 7 creature for Neutral. It has the highest health, attack, and defense of any tier 7 creature in the game.

Stats

Bars compare against the best tier 7 creature
Health
400
Best at tier 7
Attack
40
Best at tier 7
Defense
40
Best at tier 7
Damage
50
Morale
0
Luck
0
Initiative
7
Speed
7
Movement
Flying
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold 0.080Avg damage per gold 0.010Derived from the 5000 gold recruit cost — higher is more army per gold
Weekly growth +2HP per week 800Avg damage per week 100Gold per week 10,000
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Arina’s Way

3 round cooldown2 energy

Dispels all negative effects from this creature and fully restores its HP. This cannot revive fallen units. Once per battle.

Naira’s Way

3 round cooldown2 energy

Deals +40% Damage and takes –40% Damage until the end of the round. Once per battle.

Damage Dealt +40%Damage Taken −40%for 1 round

Doreath’s Way

3 round cooldown2 energy

Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.

Hksmilla’s Way

3 round cooldown2 energy

Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Other tier 7 creatures

Hive Queen
Hive Queen
Hive21001+1/week
200
25
25
60
0
0
8
6
Cave Dragon
Cave Dragon
Dungeon30001+1/week
275
29
25
50–60
0
0
11
8
Angel
Angel
Temple24001+1/week
225
30
30
50–75
0
0
8
4
Phoenix
Phoenix
Grove29001+1/week
200
28
26
45–65
0
0
14
8
Vampire
Vampire
Necropolis12001+2/week
150
22
20
25
0
11
6
Abyssal Envoy
Abyssal Envoy
Schism25001+1/week
250
30
30
40–60
0
0
8
5

On the adventure map

Guards these battle sites
Won by clearing

Lore

These former allies of the Church of the Sun have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic.