Sentinel of Glory

Sentinel of Glory

T7NeutralMagic Creature5,000 Gold+2/week

Sentinel of Glory is the base tier 7 creature for Neutral. It has the highest health, attack, and defense of any tier 7 creature in the game.

Stats

Bars compare against the best tier 7 creature
Health
400
Best at tier 7
Attack
40
Best at tier 7
Defense
40
Best at tier 7
Damage
50
Morale
0
Luck
0
Initiative
7
Speed
7
Movement
Flying
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold0.080Avg damage per gold0.010Derived from the5,000 Goldrecruit cost — higher is more army per gold
Weekly growth +2HP per week800Avg damage per week100Buy-out per week10,000 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Abilities

Arina’s Way

3 round cooldown2 energy

Dispels all negative effects from this creature and fully restores its HP. This cannot revive fallen units. Once per battle.

Naira’s Way

3 round cooldown2 energy

Deals +40% Damage and takes –40% Damage until the end of the round. Once per battle.

Damage Dealt +40%Damage Taken −40%for 1 round

Doreath’s Way

3 round cooldown2 energy

Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.

Hksmilla’s Way

3 round cooldown2 energy

Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Other tier 7 creatures

Hive Queen
Hive Queen
Hive2,100 Gold1 Crystal+1/week
200
25
25
60
0
0
8
6
Cave Dragon
Cave Dragon
Dungeon3,000 Gold1 Gem+1/week
275
29
25
50–60
0
0
11
8
Angel
Angel
Temple2,400 Gold1 Gem+1/week
225
30
30
50–75
0
0
8
4
Phoenix
Phoenix
Grove2,900 Gold1 Crystal+1/week
200
28
26
45–65
0
0
14
8
Vampire
Vampire
Necropolis1,200 Gold1 Mercury+2/week
150
22
20
25
—
0
11
6
Abyssal Envoy
Abyssal Envoy
Schism2,500 Gold1 Mercury+1/week
250
30
30
40–60
0
0
8
5

On the adventure map

Guards these battle sites
Won by clearing

Lore

These former allies of the Church of the Sun have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic.