Unthinkable Shoth

Unthinkable Shoth

T4SchismUpgradeMagic Creature630+4/week

Unthinkable Shoth is one of two alternative upgrades of the tier 4 line for Schism. It has the highest initiative of any tier 4 creature in the game.

Stats

Bars compare against the best tier 4 creature
Health
50
Attack
11
Defense
11
Damage
10–13
Morale
0
Luck
0
Initiative
13
Best at tier 4
Speed
6
Movement
Teleport
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold 0.079Avg damage per gold 0.018Derived from the 630 gold recruit cost — higher is more army per gold
Weekly growth +4HP per week 200Avg damage per week 46Gold per week 2,520
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Summoning Rite: Unthinkable Shoth

2 round cooldown2 energy

Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse.

The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Black Ice Shard

3 round cooldown3 energy

Deals 100% of a basic attack ([ 10–13 × amount of units ]) as Pure Damage to the target.

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Frost

When this creature attacks, the target doesn’t generate Focus.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Upgrade

Unthinkable Shoth

50
11
11
10–13
0
0
13
6
  • New
Unthinkable Shoth
  • New
630
+4/week

Stats are compared against Grand Shoth: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 4 creatures

45
14
12
12–14
2
1
4
4
40
15
11
14–16
2
0
5
6
Sun Herald
Sun Herald
Temple440+6/week
35
16
13
11–18
2
0
5
3
Brumal Naiad
Brumal Naiad
Grove510+4/week
40
15
10
14–18
0
0
6
5
30
14
10
6–9
0
5
6

On the adventure map

Guards these battle sites

Lore

It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. This makes them more chaotic and more dangerous — and very efficient in some situations.