- 50
- 11
- 11
- 10–13
- 0
- 0
- 8
- 5


Unthinkable Shoth is one of two alternative upgrades of the tier 4 line for Schism. It has the highest initiative of any tier 4 creature in the game.
Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Deals 100% of a basic attack ([ 10–13 × amount of units ]) as Pure Damage to the target.
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3.
Luck range: –5 to 5.
Fallen Magic creatures can be raised as Undead after battle.
Can only attack adjacent enemies. Provokes counterattacks.
Movement ignores obstacles and traps.
When this creature attacks, the target doesn’t generate Focus.



Stats are compared against Grand Shoth: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. This makes them more chaotic and more dangerous — and very efficient in some situations.