Stinging Ra’Shoth

Stinging Ra’Shoth

T1SchismUpgradeMagic Creature100+20/week

Stinging Ra’Shoth is one of two alternative upgrades of the tier 1 line for Schism.

Stats

Bars compare against the best tier 1 creature
Health
10
Attack
5
Defense
5
Damage
3
Morale
0
Luck
0
Initiative
4
Speed
4
Movement
Flying
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold 0.10Avg damage per gold 0.030Derived from the 100 gold recruit cost — higher is more army per gold
Weekly growth +20HP per week 200Avg damage per week 60Gold per week 2,000
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Summoning Rite: Stinging Ra’Shoth

1 round cooldown1 energy

Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse.

The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Flying

Movement ignores obstacles and traps.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Upgrade

Stinging Ra’Shoth

10
5
5
3
0
0
4
4
  • New
  • New
Stinging Ra’Shoth
100
+20/week

Stats are compared against Ra’Shoth: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

Warden Parasite
Warden Parasite
Hive110+22/week
9
3
6
2–4
0
0
5
5
8
3
6
1–3
0
0
6
5
Guard Captain
Guard Captain
Temple110+18/week
12
6
5
2–3
0
0
6
4
Faun Archer
Faun Archer
Grove150+13/week
11
4
3
3–5
0
0
5
3
6
4
3
2–3
0
5
4

On the adventure map

Guards these battle sites

Lore

Some Ra’Shoth have developed specialized synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be.