Abyssal Envoy

Abyssal Envoy

T7SchismMagic Creature25001+1/week

Abyssal Envoy is the base tier 7 creature for Schism.

Stats

Bars compare against the best tier 7 creature
Health
250
Attack
30
Defense
30
Damage
40–60
Morale
0
Luck
0
Initiative
8
Speed
5
Movement
Ground
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold 0.10Avg damage per gold 0.020Derived from the 2500 gold recruit cost — higher is more army per gold
Weekly growth +1HP per week 250Avg damage per week 50Gold per week 2,500
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Summoning Rite: Envoy

3 round cooldown3 energy

Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse.

The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Will of the Abyss

3 round cooldown3 energy

Enables this creature to take 1 more turn(s) immediately after its first turn.

Action Points +1maxAddedApPerRound +1for 1 round

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Absolute Resistance

Immune to all Magic Damage.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Abyssal Envoy

250
30
30
40–60
0
0
8
5
Abyssal Envoy
25001
+1/week

Stats are compared against Abyssal Envoy: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 7 creatures

Hive Queen
Hive Queen
Hive21001+1/week
200
25
25
60
0
0
8
6
Cave Dragon
Cave Dragon
Dungeon30001+1/week
275
29
25
50–60
0
0
11
8
Angel
Angel
Temple24001+1/week
225
30
30
50–75
0
0
8
4
Phoenix
Phoenix
Grove29001+1/week
200
28
26
45–65
0
0
14
8
Sentinel of Glory
Sentinel of Glory
Neutral5000+2/week
400
40
40
50
0
0
7
7
Vampire
Vampire
Necropolis12001+2/week
150
22
20
25
0
11
6

On the adventure map

Guards these battle sites
Won by clearing

Lore

When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient.