Abyssal Envoy

Abyssal Envoy

T7SchismMagic Creature2,500 Gold1 Mercury+1/week

Abyssal Envoy is the base tier 7 creature for Schism.

Stats

Bars compare against the best tier 7 creature
Health
250
Attack
30
Defense
30
Damage
40–60
Morale
0
Luck
0
Initiative
8
Speed
5
Movement
Ground
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold0.10Avg damage per gold0.020Derived from the gold part of the recruit cost,2,500 Gold— higher is more army per gold
Weekly growth +1HP per week250Avg damage per week50Buy-out per week2,500 Gold1 Mercury
Updated from the game files · build 25672315 · 10 Oct 2026

Abilities

Summoning Rite: Envoy

3 round cooldown3 energy

Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse.

The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Will of the Abyss

3 round cooldown3 energy

Enables this creature to take 1 more turn(s) immediately after its first turn.

Action Points +1Extra Actions per Round +1for 1 round

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Absolute Resistance

Immune to all Magic Damage.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Abyssal Envoy

250
30
30
40–60
0
0
8
5
Abyssal Envoy
2,500 Gold1 Mercury
+1/week

Stats are compared against Abyssal Envoy: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 7 creatures

Hive Queen
Hive Queen
Hive2,100 Gold1 Crystal+1/week
200
25
25
60
0
0
8
6
Cave Dragon
Cave Dragon
Dungeon3,000 Gold1 Gem+1/week
275
29
25
50–60
0
0
11
8
Angel
Angel
Temple2,400 Gold1 Gem+1/week
225
30
30
50–75
0
0
8
4
Phoenix
Phoenix
Grove2,900 Gold1 Crystal+1/week
200
28
26
45–65
0
0
14
8
Sentinel of Glory
Sentinel of Glory
Neutral5,000 Gold+2/week
400
40
40
50
0
0
7
7
Vampire
Vampire
Necropolis1,200 Gold1 Mercury+2/week
150
22
20
25
—
0
11
6

On the adventure map

Guards these battle sites
Won by clearing

Lore

When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient.