Jebus Cross

ClassicRanked

“This template is filled with incredible treasures! Reach the central area before your opponent to claim them — and secure victory in the final battle.”

Generated from the game files · build 25672315 ·

Layout of the Jebus Cross map template: its areas and how they connect
The layout the game shows for this template: numbered circles are the players' starting areas.
Map size
Extra Large (160 × 160)
Players
2
Game mode
Classic
Win condition
City Hold
Difficulty
Unfair
Average play time
120–180 min
Starting heroes
6
Maximum heroes
10
Heroes per city
1

Unfair: An extreme challenge that will push you to your limits

In the game's words

A rich template focused on capturing “creature banks” — special map objects that grant units upon defeating their guards. Success relies on efficient hero logistics and careful resource management to reach the lucrative central area as early as possible.

How it is won

  • City Hold: Capture the marked neutral city and hold it for a set number of in‑game days to win.
  • Control must be held for 6 day(s) to win

Tags

Versus AIVersus HumanMedium-Length GameRich EconomySpecial Victory ConditionUnusualMultiple Heroes

Same map, other rules

On this map

Read off the game's description
Creature banks

Guarded objects that grant creatures once you beat their guards.

Boreal CallColosseumPetrified Memorial

Live ladder numbers

This template is played on the Classic ranked ladder. Its pick rate, average length and the factions that win on it are tracked from real games:

Map templates explained — the guide →

Other templates

Ranked Classic

Faction win rates

Jebus Cross · 2,020 games

From 2,020 ladder games with both factions recorded, since the 2026-09-30 ladder reset. Win rates from under 10 games are greyed out.

FactionWin rateRecordPick rate
Hive61%334–211
13.5%
Dungeon51%502–489
24.5%
Necropolis51%453–441
22.1%
Temple48%441–478
22.7%
Grove44%230–295
13%
Schism36%60–106
4.1%

Faction results by template →