Jebus Cross
“This template is filled with incredible treasures! Reach the central area before your opponent to claim them — and secure victory in the final battle.”
Generated from the game files · build 25672315 ·

- Map size
- Extra Large (160 × 160)
- Players
- 2
- Game mode
- Classic
- Win condition
- City Hold
- Difficulty
- Unfair
- Average play time
- 120–180 min
- Starting heroes
- 6
- Maximum heroes
- 10
- Heroes per city
- 1
Unfair: An extreme challenge that will push you to your limits
In the game's words
A rich template focused on capturing “creature banks” — special map objects that grant units upon defeating their guards. Success relies on efficient hero logistics and careful resource management to reach the lucrative central area as early as possible.
How it is won
- City Hold: Capture the marked neutral city and hold it for a set number of in‑game days to win.
- Control must be held for 6 day(s) to win
Tags
Same map, other rules
On this map
Read off the game's descriptionGuarded objects that grant creatures once you beat their guards.
Live ladder numbers
This template is played on the Classic ranked ladder. Its pick rate, average length and the factions that win on it are tracked from real games:
Map templates explained — the guide →
Other templates
Ranked ClassicFaction win rates
Jebus Cross · 2,020 gamesFrom 2,020 ladder games with both factions recorded, since the 2026-09-30 ladder reset. Win rates from under 10 games are greyed out.


