- 30
- 11
- 10
- 6–9
- —
- 0
- 4
- 3


Merchant of Death is one of two alternative upgrades of the tier 4 line for Necropolis.
Summons [ 3 × amount of units ] Skeleton(s) on an adjacent hex. They disappear after the battle.
Summons [ 1 × amount of units ] Wight(s) on an adjacent hex. They disappear after the battle.
A creature or person whose life has been prolonged by unnatural means.
Morale: Always neutral.
Luck range: –5 to 5.
Fallen Undead cannot be raised as Undead after battle.
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Long Reach attacks poison the target. Poisoned creatures take [ 16 + 3 × amount of units ] Magic Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s).



Stats are compared against Graverobber: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Procuring bodies for necromancers is a lucrative business, but souls are even more valuable. Merchants of death have mastered the alchemical arts needed to capture only the most prized and love‑stricken samples.