- 30
- 7
- 6
- 5–9
- 0
- 0
- 9
- 5


Temple Griffin is one of two alternative upgrades of the tier 3 line for Temple. It has the highest initiative of any tier 3 creature in the game.
This creature’s Attack increases by 10 and Initiative by 2. Caw!
Duration: 2 round(s).
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3.
Luck range: –5 to 5.
Fallen Magic creatures can be raised as Undead after battle.
Can only attack adjacent enemies. Provokes counterattacks.
Movement ignores obstacles and traps.
Can counterattack unlimited times per round.
Stats are compared against Griffin: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
While the Sun serves as the official heraldry of the templars, many inquisitors proudly emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. The griffins among their ranks are outfitted with armor infused with the power of the Chalice, further bolstering their formidable presence in battle.