Griffin
- 30
- 7
- 6
- 5–9
- 0
- 0
- 9
- 5


This creature’s Attack increases by 5 and Initiative by 1. Caw!
Duration: 2 round(s).
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3.
Luck range: –5 to 5.
Fallen Magic creatures can be raised as Undead after battle.
Can only attack adjacent enemies. Provokes counterattacks.
Movement ignores obstacles and traps.
Can counterattack up to twice per round.
Stats are compared against Griffin: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high in the skies and embolden armies to venture deep into the unknown that surrounds their towns.