Skeleton

Skeleton

T1NecropolisUndead35+30/week

Skeleton is the base tier 1 creature for Necropolis.

Stats

Bars compare against the best tier 1 creature
Health
6
Attack
4
Defense
1
Damage
1–3
Morale
Unaffected by Morale
Luck
0
Initiative
4
Speed
3
Movement
Ground
Counterattacks
1
Unaffected by MoraleLuck range -5 to 5Action points 1
HP per gold 0.17Avg damage per gold 0.057Derived from the 35 gold recruit cost — higher is more army per gold
Weekly growth +30HP per week 180Avg damage per week 60Gold per week 1,050
Updated from the game files · build 24128879 · 9 Aug 2026

Traits

Undead

A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.

Luck range: –5 to 5.

Fallen Undead cannot be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Skeleton

6
4
1
1–3
0
4
3
Skeleton
35
+30/week

Stats are compared against Skeleton: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

Parasite
Parasite
Hive90+22/week
7
3
3
2–4
0
0
4
4
Troglodyte
Troglodyte
Dungeon50+27/week
8
2
3
1–3
0
0
4
4
Swordsman
Swordsman
Temple85+18/week
12
4
4
2–3
0
0
5
4
Faun
Faun
Grove115+13/week
11
4
3
3–5
0
0
4
2
Gnat
Gnat
Neutral66
6
6
6
6
0
0
6
6
Pixie
Pixie
Neutral100+100/week
6
2
2
2
0
0
8
8
Ra’Shoth
Ra’Shoth
Schism80+20/week
10
3
3
3
0
0
4
4

On the adventure map

Guards these battle sites

Lore

Skeletons are the simplest product of necromancy, raised without elaborate rituals — just magic binding bones into a crude frame capable of basic movement and obedience.