
Xirr
Stripped of his honor and his horns. Cast away from Alvar, together with his brother. Beelzebub offered him family and acceptance.
Starting stats
Specialisation
Values below are computed at the level you pickResistant to Elements
He is immune to negative effects in battles and on the global map. His creatures take –10% Magic Damage, and an additional –2% for every 3 hero level(s).
Starting army
3 different unitsStarting skills
The rank the hero already holdsStarting spells
Known from the first turnLore
After Alvar surfaced, underground excavations required special permission. Mardit defied this law, disgracing his clan and costing them their horns. His youngest daughter vanished, while his sons reacted in starkly different ways.
The younger, then called Ramman, was devastated, and desperate to reclaim his pride. Answering Beelzebub’s call, he joined the Hive as Xirr, undertaking perilous missions in hopes of restoration — yet he cannot fathom why true redemption still eludes him.
More Hive heroes

- 4
- 0
- 2
- 1



Other army wide specialists
Same kind of specialisation, across every faction
- 3
- 1
- 1
- 2




- 2
- 1
- 2
- 2



- 1
- 1
- 3
- 2















