Parasite

Parasite

T1HiveHive Spawn90+22/week

Parasite is the base tier 1 creature for Hive.

Stats

Bars compare against the best tier 1 creature
Health
7
Attack
3
Defense
3
Damage
2–4
Morale
0
Luck
0
Initiative
4
Speed
4
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -5 to 5Action points 1
HP per gold 0.078Avg damage per gold 0.033Derived from the 90 gold recruit cost — higher is more army per gold
Weekly growth +22HP per week 154Avg damage per week 66Gold per week 1,980
Updated from the game files · build 24128879 · 9 Aug 2026

Traits

Hive Spawn

A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.

Luck range: –5 to 5.

Fallen Hive Spawn can be raised as Undead after battle.

Long Reach

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Topple the Strong!

The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Parasite

7
3
3
2–4
0
0
4
4
Parasite
90
+22/week

Stats are compared against Parasite: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

Troglodyte
Troglodyte
Dungeon50+27/week
8
2
3
1–3
0
0
4
4
Swordsman
Swordsman
Temple85+18/week
12
4
4
2–3
0
0
5
4
Faun
Faun
Grove115+13/week
11
4
3
3–5
0
0
4
2
Gnat
Gnat
Neutral66
6
6
6
6
0
0
6
6
Pixie
Pixie
Neutral100+100/week
6
2
2
2
0
0
8
8
Skeleton
Skeleton
Necropolis35+30/week
6
4
1
1–3
0
4
3
Ra’Shoth
Ra’Shoth
Schism80+20/week
10
3
3
3
0
0
4
4

Lore

Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance.