- 10
- 5
- 3
- 3–4
- 0
- 0
- 4
- 3


Austringer is one of two alternative upgrades of the tier 2 line for Temple.
Deals +20% Ranged Damage.
Duration: 2 round(s).
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5.
Luck range: –3 to 3.
Fallen Living creatures can be raised as Undead after battle.
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Strikes twice when performing Ranged attacks.
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Stats are compared against Crossbowman: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Austringers and their falcons possess razor‑sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls.