Crossbowman

Crossbowman

T2TempleLiving95 Gold+14/week

Crossbowman is the base tier 2 creature for Temple.

Stats

Bars compare against the best tier 2 creature
Health
10
Attack
5
Defense
3
Damage
3–4
Morale
0
Luck
0
Initiative
4
Speed
3
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold0.11Avg damage per gold0.037Derived from the95 Goldrecruit cost — higher is more army per gold
Weekly growth +14HP per week140Avg damage per week49Buy-out per week1,330 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Abilities

Fine Bolts

2 round cooldown2 energy

Deals +20% Ranged Damage.

Duration: 2 round(s).

Ranged Damage Dealt +20%for 2 rounds

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

View from the Heavens

Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Crossbowman

10
5
3
3–4
0
0
4
3
Crossbowman
95 Gold
+14/week
Upgrade
10
6
3
3–4
0
0
6
3
  • New
Marksman
  • New
130 Gold
+14/week

Stats are compared against Crossbowman: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 2 creatures

Locust
Locust
Hive130 Gold+14/week
12
5
4
3–5
0
0
6
5
Infiltrator
Infiltrator
Dungeon120 Gold+13/week
13
6
4
3–6
0
1
6
5
Hoplet
Hoplet
Grove185 Gold+9/week
18
6
5
4–8
1
1
6
5
Halfling
Halfling
Neutral150 Gold+60/week
6
6
6
3
—
—
6
6
Peasant
Peasant
Neutral150 Gold+60/week
5
1
1
1
0
0
1
1
Ghoul
Ghoul
Neutral200 Gold
20
9
6
4–7
—
0
5
5
Wight
Wight
Necropolis100 Gold+19/week
8
3
0
2–4
—
0
5
6
Cultist
Cultist
Schism165 Gold+12/week
15
5
4
4–6
0
0
4
3

Lore

Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes.