- 45
- 6
- 11
- 5–7
- 0
- 0
- 2
- 3


Crystal Iriyad is one of two alternative upgrades of the tier 3 line for Grove. It has the highest health and defense of any tier 3 creature in the game.
This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.
All enemies within a 2‑hex radius can target only this creature until the end of the round.
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to 3.
Luck range: –3 to 3.
Fallen Embodiments cannot be raised as Undead after battle.
Can only attack adjacent enemies. Provokes counterattacks.
Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Whenever an enemy attacks this creature in Melee, 1 unit(s) from the attacking stack die. Works on creatures up to tier 5.



Stats are compared against Vine Iriyad: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Elementalists say that each element has two aspects.
The second aspect of earth is the stubborn, proud, and unyielding nature found at its foundation: stone. To come across a crystal iriyad is to face this unrelenting resistance to change — and an unavoidable delay in your journey, as they are fiercely territorial.