Naiad

Naiad

T4GroveEmbodiment360+4/week

Naiad is the base tier 4 creature for Grove.

Stats

Bars compare against the best tier 4 creature
Health
40
Attack
11
Defense
10
Damage
10–14
Morale
0
Luck
0
Initiative
5
Speed
5
Movement
Teleport
Counterattacks
1
Morale range -3 to 3Luck range -3 to 3Action points 1
HP per gold 0.11Avg damage per gold 0.033Derived from the 360 gold recruit cost — higher is more army per gold
Weekly growth +4HP per week 160Avg damage per week 48Gold per week 1,440
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Awaken: Water I

1 round cooldown3 energy

This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.

Speed +2Initiative +2Health +15for 999 rounds

Traits

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to 3.

Luck range: –3 to 3.

Fallen Embodiments cannot be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Blink

Teleports directly to destination hex, ignoring obstacles and traps.

Embodiment of Water

This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Naiad

40
11
10
10–14
0
0
5
5
Naiad
360
+4/week

Stats are compared against Naiad: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 4 creatures

Scorpion
Scorpion
Hive280+5/week
45
12
12
10–12
1
1
3
4
16
4
4
4
0
0
4
4
Minotaur
Minotaur
Dungeon380+5/week
40
11
11
12–14
1
0
5
5
Lightweaver
Lightweaver
Temple310+6/week
35
11
11
11
2
0
4
2
Kittenhorn
Kittenhorn
Neutral600+16/week
40
10
10
10–15
3
3
6
6
Primal Remnant
Primal Remnant
Neutral600+16/week
50
9
18
13–14
0
0
6
5
Starchild
Starchild
Neutral600+16/week
35
13
9
12–18
0
0
5
3
Unicorn
Unicorn
Neutral600+8/week
40
16
13
10
0
0
10
6
30
11
10
6–9
0
4
3
Grand Shoth
Grand Shoth
Schism450+4/week
50
11
11
10–13
0
0
8
5

Lore

Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.

Waterkin often choose the shape of naiads — spry, elusive, and ever‑shifting, much like the element they embody.