Sun’s Aegis

Sun’s Aegis

T1TempleUpgradeLiving110+18/week

Sun’s Aegis is one of two alternative upgrades of the tier 1 line for Temple. It has the highest health and defense of any tier 1 creature in the game.

Stats

Bars compare against the best tier 1 creature
Health
15
Best at tier 1
Attack
5
Defense
8
Best at tier 1
Damage
2–3
Morale
0
Luck
0
Initiative
5
Speed
5
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold 0.14Avg damage per gold 0.023Derived from the 110 gold recruit cost — higher is more army per gold
Weekly growth +18HP per week 270Avg damage per week 45Gold per week 1,980
Updated from the game files · build 24128879 · 9 Aug 2026

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Aegis

This creature and adjacent friendly creatures take –30% Ranged Damage.

Anointed for Defense

Whenever this creature gains a positive effect, its Defense increases by 2 until the end of the battle.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Upgrade

Sun’s Aegis

15
5
8
2–3
0
0
5
5
  • New
  • New
Sun’s Aegis
110
+18/week

Stats are compared against Swordsman: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

7
6
3
2–4
0
0
6
6
8
5
3
1–4
0
0
5
4
Faun Warrior
Faun Warrior
Grove150+13/week
11
6
6
4–6
0
0
6
4
6
4
1
1–3
0
4
3
10
4
4
3
0
0
5
6

On the adventure map

Guards these battle sites

Lore

Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels.

A bit strange, if not ambitious.