Sanguine Lich

Sanguine Lich

T5NecropolisUpgradeUndead460 Gold+5/week

Sanguine Lich is one of two alternative upgrades of the tier 5 line for Necropolis.

Stats

Bars compare against the best tier 5 creature
Health
45
Attack
12
Defense
16
Damage
13–16
Morale
—
Unaffected by Morale
Luck
0
Initiative
4
Speed
3
Movement
Ground
Counterattacks
1
Unaffected by MoraleLuck range -5 to 5Action points 1
HP per gold0.098Avg damage per gold0.032Derived from the460 Goldrecruit cost — higher is more army per gold
Weekly growth +5HP per week225Avg damage per week73Buy-out per week2,300 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Abilities

Rewind Death

2 round cooldown2 energy

Restores [ 40 + 20 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.

Traits

Undead

A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.

Luck range: –5 to 5.

Fallen Undead cannot be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Temporal Vampirism

Each attack restores 20% Damage dealt as HP to all friendly creatures. This cannot revive fallen units.

Knowledge of Death

Increases the amount of XP gained by the hero by 10%. This effect does not stack.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base
45
12
12
13–16
—
0
4
2
Lich
320 Gold
+5/week
Upgrade

Sanguine Lich

45
12
16
13–16
—
0
4
3
  • New
  • New
Sanguine Lich
460 Gold
+5/week

Stats are compared against Lich: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 5 creatures

Maniacal Reaver
Maniacal Reaver
Hive1,080 Gold+3/week
45
18
12
10–40
2
0
12
6
Medusa Queen
Medusa Queen
Dungeon700 Gold+3/week
55
17
14
11–15
0
0
8
3
Sunspear Cavalry
Sunspear Cavalry
Temple1,220 Gold+3/week
85
14
22
12–16
2
0
10
8
Murmurmancer
Murmurmancer
Grove910 Gold+3/week
60
12
14
18
0
0
8
5
Bewitcher
Bewitcher
Schism840 Gold+3/week
60
16
13
20
0
0
6
6

Lore

Necromancers make the finest healers, for the force of life is simply the power of death rewound.

Yet there must be an agenda behind their study of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely a deception of the present? Time will tell.