- 60
- 12
- 14
- 15–18
- 0
- 0
- 6
- 4


Murmurmancer is one of two alternative upgrades of the tier 5 line for Grove.
Once per battle, spends all Focus Charges to restore the hero’s mana: 6 for each Focus Charge spent.
Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use.
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5.
Luck range: –3 to 3.
Fallen Living creatures can be raised as Undead after battle.
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.
Increases the level of the hero’s spells by 1. This effect does not stack.



Stats are compared against Herbomancer: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Some mancers believe that merely guiding the Mycelium is not enough — its protection must come first. Viewing outsiders as a constant threat, they weave their frustration into their magic, making their spells wildly unpredictable and dangerously volatile.