- 130
- 24
- 22
- 25–28
- 0
- 0
- 6
- 4


Chthonic Hydra is one of two alternative upgrades of the tier 6 line for Dungeon. It has the highest health and defense of any tier 6 creature in the game.
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3.
Luck range: –5 to 5.
Fallen Magic creatures can be raised as Undead after battle.
Can only attack adjacent enemies. Enemies do not counterattack.
Enemies do not counterattack.
Deals Damage to the target and two adjacent enemies to its sides.
Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
Whenever this creature takes Damage, adjacent enemy creatures deal –25% Damage until the end of next round.
Restores to full HP at the start of its turn. This cannot revive fallen units.
This creature’s counterattacks use its full Fighting Style effects.



Stats are compared against Hydra: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Rumors speak a of slow chthonic life form slithering in the deepest, darkest corners of Enroth, patiently waiting. Hydras that descend into these depths become far more resilient than their kin, with uncanny awareness of their surroundings.