- 130
- 24
- 22
- 25–28
- 0
- 0
- 6
- 4


Infernal Hydra is one of two alternative upgrades of the tier 6 line for Dungeon. It has the highest attack and max damage of any tier 6 creature in the game.
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3.
Luck range: –5 to 5.
Fallen Magic creatures can be raised as Undead after battle.
Can only attack adjacent enemies. Enemies do not counterattack.
Enemies do not counterattack.
Deals Damage to the target and two adjacent enemies to its sides.
Whenever this creature takes Damage, it gains 2 Attack until the end of the battle.
Attacks cause the target to deal –25% Damage until the end of next round.



Stats are compared against Hydra: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
A scholar once claimed that hydras are made of the earth itself. True or not, some hydras emerge with scarlet scales and crystalline barbs adorning their bodies. Their bite delivers a venom that saps strength, leaving their prey helpless.