Energy Phoenix

Energy Phoenix

T7GroveUpgradeEmbodiment4,800 Gold2 Crystals+1/week

Energy Phoenix is one of two alternative upgrades of the tier 7 line for Grove.

Stats

Bars compare against the best tier 7 creature
Health
250
Attack
28
Defense
39
Damage
45–65
Morale
0
Luck
0
Initiative
15
Speed
10
Movement
Flying
Counterattacks
1
Morale range -3 to 3Luck range -3 to 3Action points 1
HP per gold0.052Avg damage per gold0.011Derived from the gold part of the recruit cost,4,800 Gold— higher is more army per gold
Weekly growth +1HP per week250Avg damage per week55Buy-out per week4,800 Gold2 Crystals
Updated from the game files · build 25672315 · 10 Oct 2026

Abilities

Awaken: Fire II

1 round cooldown3 energy

Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.

Speed +2Initiative +2Health +25for 999 rounds

Supernova

2 round cooldown2 energy

Deals [ 60 × amount of units ] Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take [ 60 + 30 × amount of units ] Magic Damage at the start of their turn. This effect is stackable.

Duration: 2 round(s).

Traits

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to 3.

Luck range: –3 to 3.

Fallen Embodiments cannot be raised as Undead after battle.

Flying

Movement ignores obstacles and traps.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Sweeping Strike

Deals Damage to the target and two adjacent hexes to its sides.

Embodiment of Fire

This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”

Eternal Flame

At the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base
200
28
26
45–65
0
0
14
8
Phoenix
2,900 Gold1 Crystal
+1/week
Upgrade
300
36
27
45–65
0
0
16
10
Flaming Phoenix
  • New
  • New
4,800 Gold2 Crystals
+1/week
Upgrade

Energy Phoenix

250
28
39
45–65
0
0
15
10
Energy Phoenix
  • New
  • New
4,800 Gold2 Crystals
+1/week

Stats are compared against Phoenix: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 7 creatures

Hive Huntress
Hive Huntress
Hive3,400 Gold2 Crystals+1/week
250
25
25
70
0
0
8
9
Ashen Dragon
Ashen Dragon
Dungeon5,000 Gold2 Gems+1/week
300
37
25
65–75
0
0
12
11
Apotheosis
Apotheosis
Temple4,000 Gold2 Gems+1/week
300
30
35
50–75
0
0
10
10
Vampire Scholar
Vampire Scholar
Necropolis2,000 Gold2 Mercury+2/week
150
27
20
30
—
0
12
5
Abyssal Executor
Abyssal Executor
Schism4,200 Gold2 Mercury+1/week
250
35
35
60
0
0
10
7

Lore

As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy.

To a scholar, they are a marvel — a sentient supernova on the brink of eruption.