Flaming Phoenix

Flaming Phoenix

T7GroveUpgradeEmbodiment48002+1/week

Flaming Phoenix is one of two alternative upgrades of the tier 7 line for Grove. It has the highest initiative of any tier 7 creature in the game.

Stats

Bars compare against the best tier 7 creature
Health
300
Attack
36
Defense
27
Damage
45–65
Morale
0
Luck
0
Initiative
16
Best at tier 7
Speed
10
Movement
Flying
Counterattacks
1
Morale range -3 to 3Luck range -3 to 3Action points 1
HP per gold 0.063Avg damage per gold 0.011Derived from the 4800 gold recruit cost — higher is more army per gold
Weekly growth +1HP per week 300Avg damage per week 55Gold per week 4,800
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Awaken: Fire II

1 round cooldown3 energy

Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.

Speed +2Initiative +2Health +25for 999 rounds

Heatwave

2 round cooldown2 energy

Dispels all negative effects from friendly creatures and all positive effects from enemies.

Traits

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to 3.

Luck range: –3 to 3.

Fallen Embodiments cannot be raised as Undead after battle.

Flying

Movement ignores obstacles and traps.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Sweeping Strike

Deals Damage to the target and two adjacent hexes to its sides.

Embodiment of Fire

This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”

Immortal

Leaves a pile of ash upon death. At the start of the following round, [ 1 + 50% of the original units in the stack ] units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way.

The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base
200
28
26
45–65
0
0
14
8
Phoenix
29001
+1/week
Upgrade

Flaming Phoenix

300
36
27
45–65
0
0
16
10
Flaming Phoenix
  • New
  • New
48002
+1/week

Stats are compared against Phoenix: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 7 creatures

Hive Mother
Hive Mother
Hive34002+1/week
275
25
25
60
0
0
13
6
Black Dragon
Black Dragon
Dungeon50002+1/week
350
29
32
65–75
0
0
14
9
Archangel
Archangel
Temple40002+1/week
225
35
30
50–75
0
0
12
5
Red Dragon
Red Dragon
Neutral5000
325
33
32
60–70
0
0
12
9
175
22
26
30
0
13
8
250
40
40
40–60
0
0
9
6

Lore

Out of all the elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial.