- 200
- 28
- 26
- 45–65
- 0
- 0
- 14
- 8


Flaming Phoenix is one of two alternative upgrades of the tier 7 line for Grove. It has the highest initiative of any tier 7 creature in the game.
Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Dispels all negative effects from friendly creatures and all positive effects from enemies.
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to 3.
Luck range: –3 to 3.
Fallen Embodiments cannot be raised as Undead after battle.
Movement ignores obstacles and traps.
Can only attack adjacent enemies. Provokes counterattacks.
Deals Damage to the target and two adjacent hexes to its sides.
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Leaves a pile of ash upon death. At the start of the following round, [ 1 + 50% of the original units in the stack ] units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way.
The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.



Stats are compared against Phoenix: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Out of all the elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial.