Phoenix
- 200
- 28
- 26
- 45–65
- 0
- 0
- 14
- 8


Increases this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Once per battle; lasts until the end of battle.
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to 3.
Luck range: –3 to 3.
Fallen Embodiments cannot be raised as Undead after battle.
Movement ignores obstacles and traps.
Can only attack adjacent enemies. Provokes counterattacks.
Deals Damage to the target and two adjacent hexes to its sides.
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”



Stats are compared against Phoenix: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Phoenixes are not native to Jadame but travelers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence.
It is said that a single spark of flame is enough to bring them back to life.