- 135
- 22
- 22
- 24–30
- 0
- 3
- 9
- 6


Thunder Qilin is one of two alternative upgrades of the tier 6 line for Grove.
Increases this creature’s Speed and Initiative by 2, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.
Blinks to any free hex within its movement range. Deals 100% of a basic attack ([ 30–36 × amount of units ]) as Magic Damage to all creatures adjacent to the destination hex.
Converts this creature’s Defense into additional Attack until the end of the round.
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to 3.
Luck range: –3 to 3.
Fallen Embodiments cannot be raised as Undead after battle.
Can only attack adjacent enemies. Provokes counterattacks.
This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
This creature is immune to all effects that restrict movement.
Generates 2 Focus Point(s) at the beginning of each round, except the first.



Stats are compared against Qilin: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
When the very first war came to the Murmurwoods, its echoes tore through the land — the sky split in two, and the fury of the elements was unleashed.
Thunder Qilins are lightning made flesh, striking down those who dare intrude.