Qilin

Qilin

T6GroveEmbodiment1,200 Gold+2/week

Qilin is the base tier 6 creature for Grove.

Stats

Bars compare against the best tier 6 creature
Health
130
Attack
22
Defense
20
Damage
24–30
Morale
0
Luck
2
Initiative
9
Speed
6
Movement
Ground
Counterattacks
1
Morale range -3 to 3Luck range -3 to 3Action points 1
HP per gold0.11Avg damage per gold0.022Derived from the1,200 Goldrecruit cost — higher is more army per gold
Weekly growth +2HP per week260Avg damage per week54Buy-out per week2,400 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Abilities

Awaken: Air I

1 round cooldown3 energy

Increases this creature’s Speed and Initiative by 2 and HP by 20 and grants it “Swift Strike.” Once per battle; lasts until the end of battle.

Provokes no counterattacksSpeed +2Initiative +2Health +20for 999 rounds

Traits

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to 3.

Luck range: –3 to 3.

Fallen Embodiments cannot be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Embodiment of Air

This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”

Lightning Fast

This creature is immune to all effects that restrict movement.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Qilin

130
22
20
24–30
0
2
9
6
Qilin
1,200 Gold
+2/week
Upgrade
130
22
20
30–36
0
2
11
8
  • New
Thunder Qilin
  • New
  • New
1,900 Gold
+2/week
Upgrade
130
24
22
27–36
0
2
13
7
  • New
Mist Qilin
  • New
1,900 Gold
+2/week

Stats are compared against Qilin: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 6 creatures

Waurms
Waurms
Hive1,200 Gold+2/week
120
21
21
21–23
0
1
7
8
Hydra
Hydra
Dungeon1,200 Gold+2/week
130
24
22
25–28
0
0
6
4
Inquisitor
Inquisitor
Temple1,000 Gold+2/week
90
20
24
19–23
0
0
7
4
Couatl
Couatl
Neutral1,600 Gold+4/week
95
26
19
21–28
0
0
12
8
Dragonslayer
Dragonslayer
Neutral1,600 Gold+8/week
85
24
28
27–36
—
—
9
6
Worldwatcher
Worldwatcher
Neutral1,600 Gold+4/week
75
25
25
25
—
—
8
3
Dread Knight
Dread Knight
Necropolis700 Gold+3/week
80
19
18
12–14
—
0
9
7
Arbitrator
Arbitrator
Schism1,200 Gold+2/week
75
20
20
18–22
0
0
5
4

Lore

Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.

Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.