Rift Arbitrator

Rift Arbitrator

T6SchismUpgradeLiving1900+2/week

Rift Arbitrator is one of two alternative upgrades of the tier 6 line for Schism.

Stats

Bars compare against the best tier 6 creature
Health
75
Attack
26
Defense
28
Damage
18–22
Morale
0
Luck
0
Initiative
10
Speed
5
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold 0.039Avg damage per gold 0.011Derived from the 1900 gold recruit cost — higher is more army per gold
Weekly growth +2HP per week 150Avg damage per week 40Gold per week 3,800
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Command: Reposition

2 round cooldown2 energy

Moves a friendly creature to a free hex within 4 hexes of their initial position.

Command: Fear

2 round cooldown2 energy

Moves an enemy to a free hex within 4 hexes of their initial position.

Disgorge Storm

3 round cooldown3 energy

Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative.

Duration: 2 rounds.

Initiative −1Speed −1for 2 rounds

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Paradoxical Shots

Ranged penalties are reversed for this creature.

Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.

If the target is adjacent, performs a Melee attack, dealing –50% Damage.

Power of the Abyss

Increases the hero’s maximum mana by 20. This effect does not stack.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Upgrade

Rift Arbitrator

75
26
28
18–22
0
0
10
5
Rift Arbitrator
  • New
1900
+2/week

Stats are compared against Arbitrator: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 6 creatures

Devourer
Devourer
Hive1900+2/week
120
21
21
26–28
0
3
8
10
160
24
30
25–28
0
0
6
5
125
20
28
19–23
0
0
9
5
Thunder Qilin
Thunder Qilin
Grove1900+2/week
135
22
22
30–36
0
3
11
8
80
19
20
18–20
0
10
8

Lore

Barely recognizable from their former selves, these arbitrators serve as floating control relays, capable of directing countless shoth at once. The strain they endure surpasses the limits of any mortal mind or body.