Skeleton Archer

Skeleton Archer

T1NecropolisUpgradeUndead50 Gold+30/week

Skeleton Archer is one of two alternative upgrades of the tier 1 line for Necropolis.

Stats

Bars compare against the best tier 1 creature
Health
6
Attack
4
Defense
1
Damage
1–3
Morale
—
Unaffected by Morale
Luck
0
Initiative
4
Speed
3
Movement
Ground
Counterattacks
1
Unaffected by MoraleLuck range -5 to 5Action points 1
HP per gold0.12Avg damage per gold0.040Derived from the50 Goldrecruit cost — higher is more army per gold
Weekly growth +30HP per week180Avg damage per week60Buy-out per week1,500 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Traits

Undead

A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.

Luck range: –5 to 5.

Fallen Undead cannot be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base
6
4
1
1–3
—
0
4
3
Skeleton
35 Gold
+30/week
Upgrade

Skeleton Archer

6
4
1
1–3
—
0
4
3
  • New
Skeleton Archer
50 Gold
+30/week

Stats are compared against Skeleton: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

Ravager Parasite
Ravager Parasite
Hive100 Gold+22/week
7
6
3
2–4
0
0
6
5
Toxic Troglodyte
Toxic Troglodyte
Dungeon60 Gold+27/week
8
5
3
1–4
0
0
5
4
Sun’s Aegis
Sun’s Aegis
Temple110 Gold+18/week
15
5
8
2–3
0
0
5
5
Faun Warrior
Faun Warrior
Grove150 Gold+13/week
11
6
6
4–6
0
0
6
4
Ferocious Ra’Shoth
Ferocious Ra’Shoth
Schism100 Gold+20/week
10
3
3
3
0
0
6
6

On the adventure map

Guards these battle sites

Lore

Skeletal archers are rather uncommon among the necromancers; however, vampires especially value them as castle guards.

After all, it is always easier to repel would‑be assailants from afar.