Warden Parasite

Warden Parasite

T1HiveUpgradeHive Spawn100 Gold+22/week

Warden Parasite is one of two alternative upgrades of the tier 1 line for Hive.

Stats

Bars compare against the best tier 1 creature
Health
9
Attack
3
Defense
6
Damage
2–4
Morale
0
Luck
0
Initiative
5
Speed
4
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -5 to 5Action points 1
HP per gold0.090Avg damage per gold0.030Derived from the100 Goldrecruit cost — higher is more army per gold
Weekly growth +22HP per week198Avg damage per week66Buy-out per week2,200 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Traits

Hive Spawn

A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.

Luck range: –5 to 5.

Fallen Hive Spawn can be raised as Undead after battle.

Long Reach

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Hivemind: Nest Protector

At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).

Topple the Strong!

The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Upgrade

Warden Parasite

9
3
6
2–4
0
0
5
4
  • New
Warden Parasite
100 Gold
+22/week

Stats are compared against Parasite: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

8
3
6
1–3
0
0
6
5
Guard Captain
Guard Captain
Temple110 Gold+18/week
12
6
5
2–3
0
0
6
4
Faun Archer
Faun Archer
Grove150 Gold+13/week
11
4
3
3–5
0
0
5
3
6
4
3
2–3
—
0
5
4
Stinging Ra’Shoth
Stinging Ra’Shoth
Schism100 Gold+20/week
10
5
5
3
0
0
4
4

Lore

When the need arises, warden parasites are dispatched to safeguard the swarm during raids on nearby settlements. Singular in purpose, they rely on their overwhelming numbers to keep reinforcements at bay.