Jebus Tournament

ClassicRanked

“Guide your starting hero to the treasure‑rich desert wastes, securing the wealth needed for the tournament battles ahead.”

Generated from the game files · build 25672315 ·

Layout of the Jebus Tournament map template: its areas and how they connect
The layout the game shows for this template: numbered circles are the players' starting areas.
Map size
Extra Large (160 × 160)
Players
2
Game mode
Classic
Win condition
Tournament
Difficulty
Hard
Average play time
90–180 min
Starting heroes
6
Maximum heroes
10
Heroes per city
1

Hard: A truly difficult game experience

In the game's words

A tournament version of the popular classic template. The starting hero selected before the match serves as your main champion in battle. Mirroring the original version, gameplay requires flawless logistics and smart resource management, with each player holding a path to their own resource‑rich desert area.

How it is won

  • Tournament: Face the opponent’s hero in a series of battles. The winner of the set claims victory in the game.
  • 3 point(s) required for victory
Battle dates
  1. Month 1, Week 1, Day 6
  2. Month 1, Week 2, Day 1
  3. Month 1, Week 2, Day 3
  4. Month 1, Week 2, Day 5
  5. Month 1, Week 2, Day 7

Tags

Versus HumanMedium-Length GameRich EconomySpecial Victory ConditionMultiple Heroes

Live ladder numbers

This template is played on the Classic ranked ladder. Its pick rate, average length and the factions that win on it are tracked from real games:

Map templates explained — the guide →

Other templates

Ranked Classic

Faction win rates

Jebus Tournament · 464 games

From 464 ladder games with both factions recorded, since the 2026-09-30 ladder reset. Win rates from under 10 games are greyed out.

FactionWin rateRecordPick rate
Hive67%80–40
12.9%
Dungeon56%138–109
26.6%
Grove50%64–65
13.9%
Necropolis45%64–78
15.3%
Temple41%95–136
24.9%
Schism39%23–36
6.4%

Faction results by template →