Infinity

ClassicRanked

“Race to the forgotten lands filled with immense treasure! Outsmart your opponent to claim victory.”

Generated from the game files · build 25672315 ·

Layout of the Infinity map template: its areas and how they connect
The layout the game shows for this template: numbered circles are the players' starting areas.
Map size
Medium (112 × 112)
Players
2
Game mode
Classic
Win condition
Capital Hold
Difficulty
Moderate
Average play time
120–180 min
Starting heroes
3
Maximum heroes
6
Heroes per city
1

Moderate: Increased game difficulty, but still more forgiving than Hard

In the game's words

A template designed for the simultaneous development of cities from two factions: one chosen before the match, and the other assigned at random. In the center of the map is a rich area with creature dwellings offering increased starting troops.

How it is won

  • Capital Hold: Capture the opponent’s starting city and hold it for a set number of in‑game days to win.

Tags

Versus AIVersus HumanSlow GamePoor EconomyCity DevelopmentLand ConquestSpecial Victory ConditionMultiple Heroes

On this map

Read off the game's description
Outer dwellings

Creature dwellings out on the map that add recruits beyond your town.

Radiant ForgeChateau of FeastsPyreTower of LoveEerie Summoning RiteCave Palace

Live ladder numbers

This template is played on the Classic ranked ladder. Its pick rate, average length and the factions that win on it are tracked from real games:

Map templates explained — the guide →

Other templates

Ranked Classic

Faction win rates

Infinity · 33 games

From 33 ladder games with both factions recorded, since the 2026-09-30 ladder reset. Win rates from under 10 games are greyed out.

FactionWin rateRecordPick rate
Dungeon62%8–5
19.7%
Grove62%8–5
19.7%
Necropolis46%6–7
19.7%
Temple40%4–6
15.2%
Schism22%2–7
13.6%
Hive63%5–3
12.1%

Faction results by template →