Universe

ClassicRanked

“Outer dwellings do not provide weekly growth — manage your army carefully and defeat your opponent!”

Generated from the game files · build 25672315 ·

Layout of the Universe map template: its areas and how they connect
The layout the game shows for this template: numbered circles are the players' starting areas.
Map size
Medium (96 × 96)
Players
2
Game mode
Classic
Win condition
City Hold
Difficulty
Hard
Average play time
60–120 min
Starting heroes
4
Maximum heroes
6
Heroes per city
2

Hard: A truly difficult game experience

In the game's words

A linear template emphasizing the capture of outer creature dwellings, which offer boosted growth by default. Controlling these dwellings lets you advance faster toward the central area, home to the key object required for victory.

How it is won

  • City Hold: Capture the marked neutral city and hold it for a set number of in‑game days to win.
  • Control must be held for 4 day(s) to win

Tags

Versus AIVersus HumanFast GameMedium EconomyLand ConquestSpecial Victory ConditionUnusualMultiple Heroes

On this map

Read off the game's description
Outer dwellings

Creature dwellings out on the map that add recruits beyond your town.

Radiant ForgeChateau of FeastsPyreTower of LoveEerie Summoning RiteCave Palace

Live ladder numbers

This template is played on the Classic ranked ladder. Its pick rate, average length and the factions that win on it are tracked from real games:

Map templates explained — the guide →

Other templates

Ranked Classic

Faction win rates

Universe · 38 games

From 38 ladder games with both factions recorded, since the 2026-09-30 ladder reset. Win rates from under 10 games are greyed out.

FactionWin rateRecordPick rate
Grove100%13–0
17.1%
Dungeon44%12–15
35.5%
Temple40%6–9
19.7%
Necropolis25%2–6
10.5%
Schism71%5–2
9.2%
Hive0%0–6
7.9%

Faction results by template →