Arbitrator

Arbitrator

T6SchismLiving1,200 Gold+2/week

Arbitrator is the base tier 6 creature for Schism.

Stats

Bars compare against the best tier 6 creature
Health
75
Attack
20
Defense
20
Damage
18–22
Morale
0
Luck
0
Initiative
5
Speed
4
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold0.063Avg damage per gold0.017Derived from the1,200 Goldrecruit cost — higher is more army per gold
Weekly growth +2HP per week150Avg damage per week40Buy-out per week2,400 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Abilities

Command: Reposition

2 round cooldown2 energy

Moves a friendly creature to a free hex within 4 hexes of their initial position.

Command: Fear

2 round cooldown2 energy

Moves an enemy to a free hex within 4 hexes of their initial position.

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Paradoxical Shots

Ranged penalties are reversed for this creature.

Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.

If the target is adjacent, performs a Melee attack, dealing –50% Damage.

Power of the Abyss

Increases the hero’s maximum mana by 20. This effect does not stack.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Arbitrator

75
20
20
18–22
0
0
5
4
Arbitrator
1,200 Gold
+2/week

Stats are compared against Arbitrator: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 6 creatures

Waurms
Waurms
Hive1,200 Gold+2/week
120
21
21
21–23
0
1
7
8
Hydra
Hydra
Dungeon1,200 Gold+2/week
130
24
22
25–28
0
0
6
4
Inquisitor
Inquisitor
Temple1,000 Gold+2/week
90
20
24
19–23
0
0
7
4
Qilin
Qilin
Grove1,200 Gold+2/week
130
22
20
24–30
0
2
9
6
Couatl
Couatl
Neutral1,600 Gold+4/week
95
26
19
21–28
0
0
12
8
Dragonslayer
Dragonslayer
Neutral1,600 Gold+8/week
85
24
28
27–36
—
—
9
6
Worldwatcher
Worldwatcher
Neutral1,600 Gold+4/week
75
25
25
25
—
—
8
3
Dread Knight
Dread Knight
Necropolis700 Gold+3/week
80
19
18
12–14
—
0
9
7

On the adventure map

Guards these battle sites

Lore

Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque.