Arbitrator

Arbitrator

T6SchismLiving1200+2/week

Arbitrator is the base tier 6 creature for Schism.

Stats

Bars compare against the best tier 6 creature
Health
75
Attack
20
Defense
20
Damage
18–22
Morale
0
Luck
0
Initiative
5
Speed
4
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold 0.063Avg damage per gold 0.017Derived from the 1200 gold recruit cost — higher is more army per gold
Weekly growth +2HP per week 150Avg damage per week 40Gold per week 2,400
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Command: Reposition

2 round cooldown2 energy

Moves a friendly creature to a free hex within 4 hexes of their initial position.

Command: Fear

2 round cooldown2 energy

Moves an enemy to a free hex within 4 hexes of their initial position.

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Paradoxical Shots

Ranged penalties are reversed for this creature.

Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.

If the target is adjacent, performs a Melee attack, dealing –50% Damage.

Power of the Abyss

Increases the hero’s maximum mana by 20. This effect does not stack.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Arbitrator

75
20
20
18–22
0
0
5
4
Arbitrator
1200
+2/week

Stats are compared against Arbitrator: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 6 creatures

Waurms
Waurms
Hive1200+2/week
120
21
21
21–23
0
1
8
8
Hydra
Hydra
Dungeon1200+2/week
130
24
22
25–28
0
0
6
4
Inquisitor
Inquisitor
Temple1000+2/week
90
20
24
19–23
0
0
7
4
Qilin
Qilin
Grove1200+2/week
135
22
22
24–30
0
3
9
6
Couatl
Couatl
Neutral1600+4/week
95
26
19
21–28
0
0
12
8
Dragonslayer
Dragonslayer
Neutral1600+8/week
85
24
28
27–36
9
6
Worldwatcher
Worldwatcher
Neutral1600+4/week
75
25
25
25
8
3
80
19
18
12–14
0
9
7

On the adventure map

Guards these battle sites

Lore

Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque.