- 75
- 20
- 20
- 18–22
- 0
- 0
- 5
- 4


Bloated Arbitrator is one of two alternative upgrades of the tier 6 line for Schism.
Makes any two creatures switch places, as long as they are within 8 hexes of one another.
Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5.
Luck range: –3 to 3.
Fallen Living creatures can be raised as Undead after battle.
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Ranged penalties are reversed for this creature.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.
If the target is adjacent, performs a Melee attack, dealing –50% Damage.
Attacks deal +[ 4 × amount of units ] Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.
Increases the hero’s maximum mana by 20. This effect does not stack.



Stats are compared against Arbitrator: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.
They will doom us all.