- 18
- 6
- 5
- 4–8
- 1
- 1
- 6
- 5


Dusk Hoplet is one of two alternative upgrades of the tier 2 line for Grove. It has the highest defense, max damage, and initiative of any tier 2 creature in the game.
Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).
Increases the hero’s Spell Power by 2 until the end of round.
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3.
Luck range: –5 to 5.
Fallen Magic creatures can be raised as Undead after battle.
Can only attack adjacent enemies. Provokes counterattacks.
Movement ignores obstacles and traps.
Upon death, this creature increases the hero’s Spell Power by 1 until the end of the battle.
Stats are compared against Hoplet: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Whenever nature and magic intertwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking.