Dusk Hoplet

Dusk Hoplet

T2GroveUpgradeMagic Creature250+9/week

Dusk Hoplet is one of two alternative upgrades of the tier 2 line for Grove. It has the highest defense, max damage, and initiative of any tier 2 creature in the game.

Stats

Bars compare against the best tier 2 creature
Health
18
Attack
7
Defense
7
Best at tier 2
Damage
4–8
Morale
2
Luck
1
Initiative
9
Best at tier 2
Speed
5
Movement
Flying
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold 0.072Avg damage per gold 0.024Derived from the 250 gold recruit cost — higher is more army per gold
Weekly growth +9HP per week 162Avg damage per week 54Gold per week 2,250
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Leeching Hop

2 round cooldown2 energy

Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).

Bloom

1 round cooldown1 energy

Increases the hero’s Spell Power by 2 until the end of round.

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Magic Core

Upon death, this creature increases the hero’s Spell Power by 1 until the end of the battle.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base
18
6
5
4–8
1
1
6
5
Hoplet
185
+9/week
Upgrade

Dusk Hoplet

18
7
7
4–8
2
1
9
5
  • New
Dusk Hoplet
  • New
250
+9/week

Stats are compared against Hoplet: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 2 creatures

12
7
4
4–5
0
0
7
7
13
6
4
3–6
0
2
9
6
Marksman
Marksman
Temple130+14/week
10
6
3
3–4
0
0
6
3
Phantasm
Phantasm
Necropolis130+19/week
8
6
4
2–4
0
6
7
Votary
Votary
Schism220+12/week
15
9
4
4–8
0
0
4
4

On the adventure map

Guards these battle sites

Lore

Whenever nature and magic intertwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking.