Herbomancer

Herbomancer

T5GroveLiving640+3/week

Herbomancer is the base tier 5 creature for Grove.

Stats

Bars compare against the best tier 5 creature
Health
60
Attack
12
Defense
14
Damage
15–18
Morale
0
Luck
0
Initiative
6
Speed
4
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -5 to 5Action points 1
HP per gold 0.094Avg damage per gold 0.026Derived from the 640 gold recruit cost — higher is more army per gold
Weekly growth +3HP per week 180Avg damage per week 50Gold per week 1,920
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Shroomsong

2 round cooldown2 energy

Once per battle, spends all Focus Charges to restore the hero’s mana: 4 for each Focus Charge spent.

Swarm of Bees

2 round cooldown2 energy

Deals [ 16 + 4 × amount of units ] Damage to target enemy creature. Bees keep attacking it, dealing [ 16 + 4 × amount of units ] Damage at the beginning of each turn. This effect is stackable.

Duration: 3 round(s).

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Long Reach

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Mushroom Magic

Reduces the mana cost of the hero’s spells by 1. This effect does not stack; only the strongest one is active.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Herbomancer

60
12
14
15–18
0
0
6
4
Herbomancer
640
+3/week

Stats are compared against Herbomancer: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 5 creatures

Reaver
Reaver
Hive750+3/week
45
18
12
10–40
1
0
11
6
Medusa
Medusa
Dungeon490+3/week
55
15
14
11–15
0
0
4
2
Cavalry
Cavalry
Temple850+3/week
85
12
17
10–14
1
0
10
7
Faerie Dragon
Faerie Dragon
Neutral1000+8/week
75
15
15
15
0
0
10
5
Giant Toad
Giant Toad
Neutral1000+8/week
95
19
22
18
0
0
8
4
Lich
Lich
Necropolis320+5/week
45
12
12
13–16
0
4
2
Concubus
Concubus
Schism580+3/week
60
16
13
14–20
0
0
5
2

On the adventure map

Guards these battle sites

Lore

Deep in the woods dwell those who venerate nature in all its forms. Blessed as its stewards, herbomancers are the envoys of the Mycelium, sent across Jadame to safeguard the natural order. Many seek them out for assistance in grasping the magical flow of Enroth.