Faun Archer

Faun Archer

T1GroveUpgradeLiving150 Gold+13/week

Faun Archer is one of two alternative upgrades of the tier 1 line for Grove.

Stats

Bars compare against the best tier 1 creature
Health
11
Attack
4
Defense
3
Damage
3–5
Morale
0
Luck
0
Initiative
5
Speed
3
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold0.073Avg damage per gold0.027Derived from the150 Goldrecruit cost — higher is more army per gold
Weekly growth +13HP per week143Avg damage per week52Buy-out per week1,950 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range.

Sharpshooter

Ranged attacks deal full Ranged Damage at any range.

Parry

When attacked, this creature’s counterattack strikes first.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base
11
4
3
3–5
0
0
4
2
Faun
115 Gold
+13/week
Upgrade

Faun Archer

11
4
3
3–5
0
0
5
3
  • New
Faun Archer
150 Gold
+13/week

Stats are compared against Faun: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

Warden Parasite
Warden Parasite
Hive100 Gold+22/week
9
3
6
2–4
0
0
5
4
8
3
6
1–3
0
0
6
5
Guard Captain
Guard Captain
Temple110 Gold+18/week
12
6
5
2–3
0
0
6
4
6
4
3
2–3
—
0
5
4
Stinging Ra’Shoth
Stinging Ra’Shoth
Schism100 Gold+20/week
10
5
5
3
0
0
4
4

Lore

In the dense forest of the Murmurwoods, silence reigns; long‑range weaponry that doesn’t startle the inhabitants dominates. The fauns understand this well, using bows to hunt for food — and to deal with unwelcome visitors.

It is strongly advised to be their guest, not their target.