Worldwatcher

Worldwatcher

T6NeutralConstruct1600+4/week

Worldwatcher is the base tier 6 creature for Neutral.

Stats

Bars compare against the best tier 6 creature
Health
75
Attack
25
Defense
25
Damage
25
Morale
Unaffected by Morale
Luck
Unaffected by Luck
Initiative
8
Speed
3
Movement
Ground
Counterattacks
1
Unaffected by MoraleUnaffected by LuckAction points 1
HP per gold 0.047Avg damage per gold 0.016Derived from the 1600 gold recruit cost — higher is more army per gold
Weekly growth +4HP per week 300Avg damage per week 100Gold per week 6,400
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Time Loop

2 round cooldown2 energy

Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn.

Duration: 2 rounds.

Traits

Construct

Inert matter that has been reanimated with magic or other means.

Morale: Always neutral.

Luck: Always neutral.

Fallen Constructs cannot be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Duelist

Receives no penalty in Melee range, dealing full Damage.

Sharpshooter

Ranged attacks deal full Ranged Damage at any range.

Magic Defense IV

Takes –90% Magic Damage.

Higher Cause

Immune to the effects that kill additional units.

Other tier 6 creatures

Waurms
Waurms
Hive1200+2/week
120
21
21
21–23
0
1
8
8
Hydra
Hydra
Dungeon1200+2/week
130
24
22
25–28
0
0
6
4
Inquisitor
Inquisitor
Temple1000+2/week
90
20
24
19–23
0
0
7
4
Qilin
Qilin
Grove1200+2/week
135
22
22
24–30
0
3
9
6
80
19
18
12–14
0
9
7
Arbitrator
Arbitrator
Schism1200+2/week
75
20
20
18–22
0
0
5
4

On the adventure map

Guards these battle sites

Lore

These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well equipped for battle?