Abyssal Overseer

Abyssal Overseer

T7SchismUpgradeMagic Creature42002+1/week

Abyssal Overseer is one of two alternative upgrades of the tier 7 line for Schism. It has the highest attack and defense of any tier 7 creature in the game.

Stats

Bars compare against the best tier 7 creature
Health
250
Attack
40
Best at tier 7
Defense
40
Best at tier 7
Damage
40–60
Morale
0
Luck
0
Initiative
9
Speed
6
Movement
Ground
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold 0.060Avg damage per gold 0.012Derived from the 4200 gold recruit cost — higher is more army per gold
Weekly growth +1HP per week 250Avg damage per week 50Gold per week 4,200
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Summoning Rite: Overseer

3 round cooldown3 energy

Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse.

The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Will of the Abyss

3 round cooldown3 energy

Enables this creature to take 1 more turn(s) immediately after its first turn.

Action Points +1maxAddedApPerRound +1for 1 round

Moment of Insanity

2 round cooldown2 energy

Compels an enemy to attack a random target.

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Area Strike

Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.

Absolute Resistance

Immune to all Magic Damage.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Upgrade

Abyssal Overseer

250
40
40
40–60
0
0
9
6
  • New
  • New
Abyssal Overseer
  • New
42002
+1/week

Stats are compared against Abyssal Envoy: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 7 creatures

Hive Mother
Hive Mother
Hive34002+1/week
275
25
25
60
0
0
13
6
Black Dragon
Black Dragon
Dungeon50002+1/week
350
29
32
65–75
0
0
14
9
Archangel
Archangel
Temple40002+1/week
225
35
30
50–75
0
0
12
5
Flaming Phoenix
Flaming Phoenix
Grove48002+1/week
300
36
27
45–65
0
0
16
10
Red Dragon
Red Dragon
Neutral5000
325
33
32
60–70
0
0
12
9
175
22
26
30
0
13
8

Lore

Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all, they seem to be mere watchers, acting on behalf of something far more powerful.