Couatl

Couatl

T6NeutralMagic Creature1,600 Gold+4/week

Couatl is the base tier 6 creature for Neutral.

Stats

Bars compare against the best tier 6 creature
Health
95
Attack
26
Defense
19
Damage
21–28
Morale
0
Luck
0
Initiative
12
Speed
8
Movement
Flying
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold0.059Avg damage per gold0.015Derived from the1,600 Goldrecruit cost — higher is more army per gold
Weekly growth +4HP per week380Avg damage per week98Buy-out per week6,400 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Absolute Resistance

Immune to all Magic Damage.

Primal Stubbornness

Negative effects do not stay on this creature longer than 1 round(s).

Other tier 6 creatures

Waurms
Waurms
Hive1,200 Gold+2/week
120
21
21
21–23
0
1
7
8
Hydra
Hydra
Dungeon1,200 Gold+2/week
130
24
22
25–28
0
0
6
4
Inquisitor
Inquisitor
Temple1,000 Gold+2/week
90
20
24
19–23
0
0
7
4
Qilin
Qilin
Grove1,200 Gold+2/week
130
22
20
24–30
0
2
9
6
Dread Knight
Dread Knight
Necropolis700 Gold+3/week
80
19
18
12–14
—
0
9
7
Arbitrator
Arbitrator
Schism1,200 Gold+2/week
75
20
20
18–22
0
0
5
4

On the adventure map

Guards these battle sites

Lore

These feathered serpents oftentimes rely on their sheer power, hailing back to older, more primal times. Their scales make them impervious to spells that alter one’s essence.