Vampire

Vampire

T7NecropolisUndead12001+2/week

Vampire is the base tier 7 creature for Necropolis.

Stats

Bars compare against the best tier 7 creature
Health
150
Attack
22
Defense
20
Damage
25
Morale
Unaffected by Morale
Luck
0
Initiative
11
Speed
6
Movement
Flying
Counterattacks
1
Unaffected by MoraleLuck range -5 to 5Action points 1
HP per gold 0.13Avg damage per gold 0.021Derived from the 1200 gold recruit cost — higher is more army per gold
Weekly growth +2HP per week 300Avg damage per week 50Gold per week 2,400
Updated from the game files · build 24128879 · 9 Aug 2026

Traits

Undead

A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.

Luck range: –5 to 5.

Fallen Undead cannot be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Vampirism

Each attack restores 50% of Damage dealt as HP to this creature. This can revive fallen units.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Vampire

150
22
20
25
0
11
6
Vampire
12001
+2/week

Stats are compared against Vampire: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 7 creatures

Hive Queen
Hive Queen
Hive21001+1/week
200
25
25
60
0
0
8
6
Cave Dragon
Cave Dragon
Dungeon30001+1/week
275
29
25
50–60
0
0
11
8
Angel
Angel
Temple24001+1/week
225
30
30
50–75
0
0
8
4
Phoenix
Phoenix
Grove29001+1/week
200
28
26
45–65
0
0
14
8
Sentinel of Glory
Sentinel of Glory
Neutral5000+2/week
400
40
40
50
0
0
7
7
Abyssal Envoy
Abyssal Envoy
Schism25001+1/week
250
30
30
40–60
0
0
8
5

Lore

The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation.

The draconic society of Garrote Gorge, however, dismisses such imperious notions.