Hive Queen
- 200
- 25
- 25
- 60
- 0
- 0
- 8
- 6


Doubles this creature’s “Soul Assimilator” effects until the end of the next round.
Deals 50% of a basic attack ([ 30–30 × amount of units ]) as Magic Damage to the target and all creatures within two hexes of it.
A part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5.
Luck range: –5 to 5.
Fallen Hive Spawn can be raised as Undead after battle.
Can only attack adjacent enemies. Provokes counterattacks.
At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army:
• Temple: +25% Attack
• Necropolis: +25% Defense
• Grove: +3 Luck and Morale
• Dungeon: +10% Damage
• Schism: +20% HP
• Neutral: +2 Speed
The hero deals +25% Magic Damage. This effect does not stack.
The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.



Stats are compared against Hive Queen: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
I struggled to understand the force behind the Hive until I encountered a Hive Queen. More devil than insect, she whispered of “Master Beelzebub” and his herald.
It was then that I realized what we were up against — and what it would take to win.