Angel
- 225
- 30
- 30
- 50–75
- 0
- 0
- 8
- 4


Angel is the base tier 7 creature for Temple. It has the highest max damage of any tier 7 creature in the game.
Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to 3.
Luck range: –3 to 3.
Fallen Embodiments cannot be raised as Undead after battle.
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement ignores obstacles and traps.
Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.
The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.



Stats are compared against Angel: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight.