Angel

Angel

T7TempleEmbodiment24001+1/week

Angel is the base tier 7 creature for Temple. It has the highest max damage of any tier 7 creature in the game.

Stats

Bars compare against the best tier 7 creature
Health
225
Attack
30
Defense
30
Damage
50–75
Morale
0
Luck
0
Initiative
8
Speed
4
Movement
Flying
Counterattacks
1
Morale range -3 to 3Luck range -3 to 3Action points 1
HP per gold 0.094Avg damage per gold 0.026Derived from the 2400 gold recruit cost — higher is more army per gold
Weekly growth +1HP per week 225Avg damage per week 63Gold per week 2,400
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Refract and Reflect

1 round cooldown1 energy

Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”

Traits

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to 3.

Luck range: –3 to 3.

Fallen Embodiments cannot be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Flying

Movement ignores obstacles and traps.

Forging Perfection

Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.

The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Angel

225
30
30
50–75
0
0
8
4
Angel
24001
+1/week
Upgrade
225
35
30
50–75
0
0
12
5
  • New
  • New
Archangel
  • New
40002
+1/week
Upgrade
300
30
35
50–75
0
0
10
10
  • New
Apotheosis
  • New
  • New
40002
+1/week

Stats are compared against Angel: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 7 creatures

Hive Queen
Hive Queen
Hive21001+1/week
200
25
25
60
0
0
8
6
Cave Dragon
Cave Dragon
Dungeon30001+1/week
275
29
25
50–60
0
0
11
8
Phoenix
Phoenix
Grove29001+1/week
200
28
26
45–65
0
0
14
8
Sentinel of Glory
Sentinel of Glory
Neutral5000+2/week
400
40
40
50
0
0
7
7
Vampire
Vampire
Necropolis12001+2/week
150
22
20
25
0
11
6
Abyssal Envoy
Abyssal Envoy
Schism25001+1/week
250
30
30
40–60
0
0
8
5

Lore

The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight.